Kavčič, Alenka Podlesek, Anja Komidar, Luka Hladnik, Aleš Boh Podgornik, Bojana Bohak, Ciril Depolli Steiner, Katja Gril, Alenka Lesar, Žiga Marolt, Matija
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Self-regulated learning (SRL) plays an important role in successful learning with hypertexts. The use of appropriate SRL strategies helps students acquire new knowledge more efficiently. We investigated the use of SRL strategies in individual learning from expository science hypertext, the correlations between different measures of self-regulation,...
Bűrmen, Árpád Tuma, Tadej Olenšek, Jernej
Recently, a derivative-free optimization algorithm was proposed that utilizes a minimum Frobenius norm (MFN) Hessian update for estimating the second derivative information, which in turn is used for accelerating the search. The proposed update formula relies only on computed function values and is a closed-form expression for a special case of a m...
Pilipović, Ratko Risojević, Vladimir Božič, Janko Bulić, Patricio Lotrič, Uroš
Edge computing brings artificial intelligence algorithms and graphics processing units closer to data sources, making autonomy and energy-efficient processing vital for their design. Approximate computing has emerged as a popular strategy for energy-efficient circuit design, where the challenge is to achieve the best tradeoff between design efficie...
Lotrič, Uroš Pilipović, Ratko Bulić, Patricio
Multiplication is an essential image processing operation commonly implemented in hardware DSP cores. To improve DSP cores’ area, speed, or energy efficiency, we can approximate multiplication. We present an approximate multiplier that generates two partial products using hybrid radix-4 and logarithmic encoding of the input operands. It uses the ex...
Somrak, Andrej Pogačnik, Matevž Guna, Jože
This paper presents the results of a user study of the effects of different head-centric rest-frames on Virtual Reality-Induced Symptoms and Effects (VRISE) and the user experience in virtual environments (VE). Participants played the custom-designed 3D game in two different game modes (high action and low action). For assessing VRISE levels, we us...
Pilipović, Ratko Risojević, Vladimir Bulić, Patricio
This paper presents a new A-weighting filter’s design and explores the potential of using approximate multiplication for low-power digital A-weighting filter implementation. It presents a thorough analysis of the effects of approximate multiplication, coefficient quantization, the order of first-order sections in the filter’s cascade, and zero-pole...
Somrak, Andrej Pogačnik, Matevž Guna, Jože
Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experien...
Bohak, Ciril Slemenik, Matej Kordež, Jaka Marolt, Matija
Direct point-cloud visualisation is a common approach for visualising large datasets of aerial terrain LiDAR scans. However, because of the limitations of the acquisition technique, such visualisations often lack the desired visual appeal and quality, mostly because certain types of objects are incomplete or entirely missing (e.g., missing water su...
Madarasi, Filip
Puc, Janez