Lönnoff, Therese Hinders, Elsa
I dagens digitala era har chatbotar och andra konversationsbaserade gränssnitt blivit allt vanligare och integrerats i vår vardag. Deras användning ökar kontinuerligt och förväntas fortsätta växa i framtiden. Trots denna snabba tillväxt möter vi utmaningar när det gäller att säkerställa tillgängligheten för alla användare. Med tanke på att det glob...
Barrow, Devon Mitrovic, Antonija Holland, Jay Ali, Mohammad Kourentzes, Nikolaos
In forecasting research, the focus has largely been on decision support systems for enhancing performance, with fewer studies in learning support systems. As a remedy, Intelligent Tutoring Systems (ITSs) offer an innovative solution in that they provide one-on-one online computer-based learning support affording student modelling, adaptive pedagogi...
Kurti, Erdelina Kajtazi, Miranda
The push to accelerate digitalization, particularly in educational organizations like academic libraries, highlights the innovation potential. Our study shows that achieving innovation requires understanding unprecedented complexity and tensions that cannot be overlooked. We present three identified phases: (1) emergence of digital practices; (2) e...
Persson, Sandra
Arbetet utforskar hur digital transformation (DT) ser ut i den svenska detaljhandeln för sällanköpsvaror. Fokus ligger på vilket genomslag DT har fått i Sverige inom detta segment. Genom en fallstudie av ett av de större bolagen inom den svenska detaljhandeln har undersökningen tittat på hur strategier och ny teknologi integreras i affärsmodeller o...
Hasanbasic, Denim
Roleplay is used in many industries, including the video game industry, as a creative method to explore ideas. This could be applied to the creation of narratives in games and thus utilized as a collaborative narrative tool for developing creative ideas. This can especially occur in pre-production where many narrative ideas are generated. However, ...
Wahlandt, Leo Brännholm, Anton
This bachelor thesis presents a comparative analysis between XML Views (XML+Kotlin) and Jetpack Compose (Kotlin), focusing on picture-based applications across varying demand levels: low, medium, and high. Through the development and evaluation of three distinct applications for each toolkit, we used Macrobenchmark and Android Profiler to collect t...
Al Shakosh, Suhel
The widespread availability of public Wi-Fi has significantly impacted how young adults in Sweden access the Internet for various purposes, including social interactions, academic activities, and entertainment. However, this convenience comes with substantial cybersecurity risks. This study aims to explore and understand the awareness level among y...
Al Salek, Aous
Cybercrime victimization is a pervasive and evolving threat in the digital age, necessitating a comprehensive understanding of its underlying dynamics and risk factors. This cross-sectional study explores the prevalence and risk factors of cybercrime victimization among Swedish adults, drawing insights from a diverse sample of 384 participants. The...
Tillander, Thea
Prestanda för webbapplikationer är i fokus i dagens läge. För att användare ska ha en positiv upplevelse och vilja handla på en e-handel behöver produkter visualiseras på ett tillfredsställande sätt, där renderingshastighet är i stort fokus för att användare inte ska tappa intresset och lämna hemsidan. Genom att skapa två identiska applikationer i ...
Davidsson, Carl Fällman, Nils
The purpose of this study is to identify opportunities and challenges with the digital onboarding process. Furthermore, it is desired to gain a deeper understanding of which aspects the employer values in a recent IT-graduate without previous experience in consideration. The Covid-19 pandemic accelerated the digitization of the onboarding process...