Schalin, Caroline Scigala, Agata
Studies have shown that women are the most rapidly growing group of consumers for games. A hobby, that for a long period of time has been known as male-dominated, causing controversy with oversexualized female characters as well as prominent negative culture filled with harassment. The times are changing, as target groups are more varied than previ...
Wadmark, Jakob
Information Technology (IT) has become an ever-growing element of almost every large enterprise. IT Governance has emerged as a way to ensure effective and efficient use of IT to enable organizations to achieve their goals. The purpose of this study is to investigate how successful IT Governance is characterized to aid the research effort in determ...
Chainilwan, Jakkapan
The increasing prevalence and familiarity of Artificial Intelligence (AI) significantly impact various life aspects, particularly in the creative domain. Understanding perspectives and motivations towards AI, especially among artistic individuals, is crucial due to the substantial influence of this technology on their work. This paper investigates ...
Wang, Erzhuo
Visual aesthetics play a pivotal role in the success of video games, with concept art serving as the initial phase of game development, responsible for setting the artistic tone and emotional ambiance of the game. However, challenges emerge when concept artists attempt to contribute to the process, including technical comprehension and cross-depart...
Kurti, Erdelina Kajtazi, Miranda
The push to accelerate digitalization, particularly in educational organizations like academic libraries, highlights the innovation potential. Our study shows that achieving innovation requires understanding unprecedented complexity and tensions that cannot be overlooked. We present three identified phases: (1) emergence of digital practices; (2) e...
Hasanbasic, Denim
Roleplay is used in many industries, including the video game industry, as a creative method to explore ideas. This could be applied to the creation of narratives in games and thus utilized as a collaborative narrative tool for developing creative ideas. This can especially occur in pre-production where many narrative ideas are generated. However, ...
Barrow, Devon Mitrovic, Antonija Holland, Jay Ali, Mohammad Kourentzes, Nikolaos
In forecasting research, the focus has largely been on decision support systems for enhancing performance, with fewer studies in learning support systems. As a remedy, Intelligent Tutoring Systems (ITSs) offer an innovative solution in that they provide one-on-one online computer-based learning support affording student modelling, adaptive pedagogi...
Lönnoff, Therese Hinders, Elsa
I dagens digitala era har chatbotar och andra konversationsbaserade gränssnitt blivit allt vanligare och integrerats i vår vardag. Deras användning ökar kontinuerligt och förväntas fortsätta växa i framtiden. Trots denna snabba tillväxt möter vi utmaningar när det gäller att säkerställa tillgängligheten för alla användare. Med tanke på att det glob...
Wahlandt, Leo Brännholm, Anton
This bachelor thesis presents a comparative analysis between XML Views (XML+Kotlin) and Jetpack Compose (Kotlin), focusing on picture-based applications across varying demand levels: low, medium, and high. Through the development and evaluation of three distinct applications for each toolkit, we used Macrobenchmark and Android Profiler to collect t...
Ahlström, Natasha
Teachers have demanding jobs in often stressful, high-paced work environments with heavy workloads. This has been shown to have negative consequences on health and job retention. This study aimed to ease the burden teachers experience in at least one area of their jobs – formative assessments. This was done by developing a timesaving design framewo...