Chromik, Michael
The interdisciplinary field of explainable artificial intelligence (XAI) aims to foster human understanding of black-box machine learning models through explanation-generating methods. In practice, Shapley explanations are widely used. However, they are often presented as visualizations and thus leave their interpretation to the user. As such, even...
Lebeaux, David Jablon, Eve Flahault, Cécile Lanternier, Fanny Viard, Jean-Paul Pacé, Barbara Mainardi, Jean-Luc Lemogne, Cédric
Published in
Infectious diseases now
Attendance at face-to-face courses is low in the 2nd and 3rd years of medical school in France, possibly because of a lack of interactivity. We used Moodle (an open-source course management system) to introduce blended learning on Infectious Diseases and Microbiology through interactive quizzes and sessions of online-based continuous assessment. Th...
Martínez García, Ernesto
[ES] La presente memoria recoge el proceso de ideación y creación narrativa e interacción de una novela gráfica interactiva, titulada Rúcula & Canónigo. Se trata de un proyecto transmedia que experimenta con las herramientas narrativas propias de la novela gráfica y el videojuego. La historia sigue a Canónigo, un joven aprendiz de sereno y a su mae...
Rivera Tomé, Alberto
[ES] La siguiente memoria recoge el proceso de desarrollo visual y sonoro de una novela gráfica interactiva, titulada Rúcula & Canónigo, haceindo uso de las herramientas gráficas propias del cómic y el videojuego. La trama sigue a Canónigo y su maestra, Rúcula, en su viaje por el cuello de un dragón. Esta dirigido a un público infantil y juvenil. E...
Godoy Lirola, Carmen
[ES] Análisis y clasificación de los nuevos medios y las tecnologías interactivas aplicadas al ámbito escénico. Durante este proyecto se ha llevado a cabo un proceso de investigación y documentación en el que se profundiza sobre conceptos como la interacción, la virtualización o las tecnologías en relación con el cuerpo, el espacio o la identidad d...
Achuthan, Krishnashree Raghavan, Dhananjay Shankar, Balakrishnan Francis, Saneesh P. Kolil, Vysakh Kani
Published in
International Journal of Educational Technology in Higher Education
Access and personalized instruction required for laboratory education can be highly compromised due to regulatory constraints in times such as COVID-19 pandemic or resource shortages at other times. This directly impacts the student engagement and immersion that are necessary for conceptual and procedural understanding for scientific experimentatio...
Chang, Sharon Kuo, Annie Camey
Published in
SN Social Sciences
With the recent global pandemic, education institutions including higher education have shifted to offering online instruction for a prolonged period of time. Faculty and instructors have had to transform the content of face-to-face instruction into a format fit for distance education. In the virtual space, understanding or facilitating interactivi...
Voštinár, Patrik Horváthová, Dana Mitter, Martin Bako, Martin
Published in
Open Computer Science
Virtual, augmented and mixed reality (VR, AR and MR) infiltrated not only gaming, industry, engineering, live events, entertainment, real estate, retail, military, etc., but as surveys indicate, also healthcare and education. In all these areas there is a lack of software development experts for VR, AR and MR to meet the needs of practice. Therefor...
Feng, Liying Ma, Liyao Ng, Giapweng
Published in
MATEC Web of Conferences
This paper presents a personalized clothing customization system using Augmented Reality (AR) technology. The goal of this paper is creating a more interactive and immersive experience for tailor designer by bridging physical personalized clothing customization and digital resources. This system can make the traditional clothing customization proce...
Sanz Villagrasa, Laura Mar
[ES] Este proyecto surge de la iniciativa de aunar la ilustración, la animación y la programación en un mismo producto gráfico y da como resultado un conjunto de piezas narrativo-interactivas que se enmarcan en el contexto de la historia del arte y de la pintura en concreto. El proyecto se compone de una serie de seis piezas interactivas, cada una ...