Pederson, Thomas
This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra effort...
Castagnos, Sylvain Jones, Nicolas
Online stores offer an increasingly large set of products. Interactive decision aids are becoming indispensable tools assisting users as they search for an ideal product to purchase. For an e-commerce website, adopting the correct tools can affect its survival: effective product recommender tools are increasingly recognized by online stores as effe...
Plass, Jan L. Salisbury, Mark W.
Published in
Educational Technology Research and Development
Most of the currently available instructional design models were conceptualized to develop instructional solutions to needs and requirements that remain relatively stable over time. Faced with the problem of designing a knowledge management (KM) system that needed to accommodate continuously changing requirements over its fielded lifetime, we devel...
The term "intuitive use" has been widely used with respect to various products and systems but has not yet been adequately defined. Through an extensive literature review, it was concluded that intuition is a cognitive process that utilises knowledge gained through prior experience. Intuitive use of products involves utilising knowledge gained thro...
Kirschner, Paul Strijbos, Jan-Willem Kreijns, Karel Beers, Pieter Jelle
Published in
Educational Technology Research and Development
Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use ...
Mark Bilandzic John Venable
This paper proposes a new research method, Participatory Action Design Research (PADR), for studies in the Urban Informatics domain. PADR supports Urban Informatics research in developing new technological means (e.g. using mobile and ubiquitous computing) to resolve contemporary issues or support everyday life in urban environments. The paper disc...
Günter Alce Klas Hermodsson Yohan Lasorsa David Liodenot Thibaud Michel Mathieu Razafimahazo Jacques Lemordant Paul Chippendale
This document is deliverable D3.2 “Interface design prototypes and/or mock ups” and presents tools and prototypes to show new interface and interaction design.
Rob Comber Jaz Hee-jeong Choi Jettie Hoonhout Kenton O'Hara
With this special issue, we draw attention to the growing and diverse field of HCI researchers exploring the interstices of food, technology and everyday practices. This special issue builds on the CHI workshop of the same name (Comber et al., 2012a), where we brought together the community of researchers that take food as a point from which to und...