Di Salvo, Andrea
The role of narrative in the construction of an interaction design project is relevant since the very beginning of the discipline, when scholars in the 1990s pointed out how the whole dialogue between human and computer was developed like a theater work. Actually, the use of narrative was, and still is, focused on the unfolding of the user experien...
Brunkhorst, Johanna Katharina
This thesis project aims to explore social interactions in outdoor scenarios and understand how interaction design can benefit group experiences in a non-human world. By taking a human-centred approach to this project, relevant theory and design examples have been researched and synthesised. In addition, extensive fieldwork was conducted through a ...
Brandão, Simone
This thesis project investigates the procrastination problem in university students and the effects of this issue in individual work such as essays and learning activities related to academic context. As part of students’ routines, the use of digital devices is crucial for easy access to online resources, but, at the same time, this technological d...
Rylander, Mattias Jalhed, Hedvig Åberg, Kristoffer
To probe into the artistic possibilities of Artificial Intelligence (AI) generating operatic elements, we have engaged in a practice-led inquiry as designers and artists. We took the process of prototyping a chamber opera with interactive features as our starting point, exploring how AI could work as a source of stimuli in opera productions, and ho...
Turner, James
In this paper, I begin the first steps towards developing more ethical methods for designing for users with ADHD by investigating what needs stakeholders have when interacting with technology. Current interaction design projects concerned with ADHD are largely focused on children—ignoring adults with ADHD. Their aims and methods are problematic, po...
Haidar, Katie Hailu, Sara Johansson, Samantha
This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to ta...
Lindholm, Hanna Pote, Jenny
The lack of existing guides or recommendations to design for touch is the cause of an opportunity to create a more efficient process for people designing a touch-based system. Today the process is highly time consuming and leads to inconsistency between products which impacts the user experience in a negative way. Therefore, the aim of this thesis ...
Tavajoh, Sepideh
In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). These technologies have been frequently presented to give users an interactiv...
Wang, Yuehao Dwyer, James Vickery, Nicole Ploderer, Bernd Tarlinton, Dannielle Blackler, Alethea
Tangible, Embedded, and Embodied Interactions (TEIs) can support children’s physical activity through play, by leveraging technology and children’s bodily movements. However, many existing TEIs have been focused on older children, and they offer limited interactions that are not comparable to physical activity. In this paper, we report on our inves...
Bolin, Ebba
This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology....