baltador, lia alexandra grecu, valentin panța, nancy diana beju, anabella maria
This study investigates the effectiveness of the Sibiu Impact Makers program, a 14-week social entrepreneurship initiative at Lucian Blaga University of Sibiu, which integrates Design Thinking to develop entrepreneurial competencies among students from the faculties of Economic Sciences, Engineering, as well as Social Sciences and Humanities. Using...
Alcántara-Reyes, Pablo Roberto Calderón-Martínez, María Guadalupe López-González, Carlos
Resumen La comida popular al alcance de las personas tiene relevancia social, nutricional e impacta en la salud de forma importante. Este trabajo aborda el uso tanto de la metodología del Design Thinking y de la teoría de la pirámide de la sostenibilidad para mejorar el valor nutritivo y saludable de un alimento popular, buscando al mismo tiempo co...
Heryani, Hesty Yanti, Noor Ridha Irawansyah, Herry Wiranda, Nuruddin Rizky Baskara, Andreyan
Published in
IOP Conference Series: Earth and Environmental Science
Wetland in South Kalimantan, especially swamp land, covers 6.07% of the land area. Wetland base products need to be accommodated in a start-up by providing a business design model accommodating many users. The research aimed at designing a business model accompanied by monetization to become a reliable start-up specifically for wetland commodities ...
chernov, kirill
Tato bakalářská práce se zaměřuje na proces redesignu vybrané webové prezentace s využitím metodologie Design Thinking s cílem zlepšit uživatelskou zkušenost. V úvodu práce jsou definovány hlavní cíle projektu, kterými jsou identifikace a řešení stávajících problémů webové prezentace, zlepšení její funkčnosti a estetiky, a tím podpora obchodních cí...
Kerr, Jeremy Kelly, Nick
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N=15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital techn...
Alvarez, Julian
Cet article présente deux dispositifs sociotechniques où l’emploi du jeu sérieux, notamment de type numérique, associe du design thinking. Cette démarche vise à éprouver si une telle association est possible. Pour ce faire, nous conduisons une étude comparant deux jeux sérieux pour lesquels nous avons été impliqués. Via une approche réflexive et en...
Basuki, Carola Pratiwi, Chairani Putri Manuetha, Frederico Godwyn Pratama Dewat... Alvarez, Kenny Christiano Winarta, Nathanael Pandu Susetya, Nicholas Oliver Marvin
Published in
IOP Conference Series: Earth and Environmental Science
The Internet of Things (IoT) generates new business opportunities by connecting physical objects with a multitude of sensors. IoT research mainly focused on technology and business models are relatively unexplored, although developing IoT business models is important for successful IoT service. The aim of this research is to prototyping business mo...
niehaus, markus mocan, marian
Companies around the world are facing global challenges, such as internationally interwoven crisis situations and conflicts, climate change, the effects of the COVID-19 pandemic, and technological disruptions. While the UN has developed a global agenda (namely, the SDGs) to drive sustainability, at a political and economic level, global players see...
Fey, James Robinson, Raquel Ovali, Selin Laffan, Nate Weatherwax, Kevin Dagan, Ella Isbister, Katherine
STEM education is an important component of broadening participation in computational fields, and robotics-inspired kits are a common avenue for teaching youth computational concepts. In this pictorial, we contrast widely used kits (i.e., Lego Mindstorms, Sphero, and DASH) with a kit we created in the form of a module embedded in a summer camp, tha...
Dumon, Louise Beerten, Pieter Vuylsteke, Bert Ostuzzi, Francesca hoveskog, Maya
Companies sometimes apply circular strategies envisioning an ideal scenario (Bocken et al., 2023; Dembek et al., 2023). While reality is out of control, context dependent, evolutionary (Ostuzzi, 2017). This creates a gap between what has been designed (ideal) and what really happens (reality). This study aims to find blind spots in specific compani...