Livingstone, Sonia Blum-Ross, Alicia
Published in
Cultural Science Journal
How do parents and carers approach the task of bringing up their children in the digital age? What is their vision of their children’s future and that of the wider society? Most importantly, how are parental expectations, and expectations of parents, designed into learning opportunities for children, if at all? In this article, our focus is on how ...
Shan, Yu
Published in
Cultural Science Journal
This paper provides a micro-perspective on the business activity of VR content production in China’s digital creative industries. It is based on two case studies in the form of semi-structured interviews with the founders of Pinta studios and Sandman studios. Questions concerning the development of sustainable VR content production in China are rai...
Owen, Samantha
Published in
Cultural Science Journal
In 2018 a teacher in a Montessori school captured on camera two children in her special education classroom using a touchscreen tablet to interact. To her it was significant: these pre-verbal children had found a way to independently share aspects of their lives. In 1965 a Nigerian mother commented that volunteering on a care rota in a playgroup in...
Hartley, John
Published in
Cultural Science Journal
Social media and videogames are often blamed for individual behavioural delinquency, but rarely praised for cultural creativity, social innovation, or helping us to form new social groups or work through new ideas. Videogames are now a political football, both in the US (where they’re blamed for gun crime) and in China (where they’re blamed for chi...
Hartley, John Ellis, Katie Leaver, Tama
Published in
Cultural Science Journal
This is the Editorial Introduction to the special collection of articles on Open Literacy: Games, Social Responsibility and Social Innovation, which will be published across volumes 11 and 12 of the Journal. The Editorial includes information on the research symposium where these papers were first presented, and biographical details for the contrib...
Sarian, Antranig
Published in
Cultural Science Journal
This article argues that multiple endings and narrative memory within interactive narratives can engender ethical self-reflection in relationship with broader discourses surrounding controversial issues. It introduces the term ‘expressed self’ to describe this process. The expressed self is how an interactive text ‘sees’ the player – through either...
Jenkins, Henry
Published in
Cultural Science Journal
When the Archive of Our Own (AO3) received a prestigious Hugo Award from the World Science Fiction Convention in Dublin the summer of 2019, this moment represented a recognition by the literary science fiction community of an alternative model of authorship – one which operates outside the publishing world or academia, one where authorship is colle...
Magladry, Madison Willson, Michele
Published in
Cultural Science Journal
Everybody seems to have an opinion about the value, risks and opportunities of children playing digital games. Popular media conveys messages to parents and the public alike of addicted, violent, desensitised, and anti-social children and of the privacy risk of back end data collection. Educationalists waver between seeing digital games as hinderin...
Ellis, Katie Kao, Kai-Ti
Published in
Cultural Science Journal
Video games are an expanding area of popular culture spanning traditional age, gender and socioeconomic divides and appealing to a diverse market. People with disability represent a significant but under researched gaming demographic (Beeston et al., 2018). While this group represent a large portion of the gaming population, inaccessible interfaces...
Hofhuis, Steije Boudry, Maarten
Published in
Cultural Science Journal
The theory of Darwinian cultural evolution is gaining currency in many parts of the socio-cultural sciences, but it remains contentious. Critics claim that the theory is either fundamentally mistaken or boils down to a fancy re-description of things we knew all along. We will argue that cultural Darwinism can indeed resolve long-standing socio-cult...