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What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360° video, and computer generated virtual reality

Authors
  • Yeo, N.L.1
  • White, M.P.1, 2
  • Alcock, I.1
  • Garside, R.1
  • Dean, S.G.3, 4
  • Smalley, A.J.1
  • Gatersleben, B.5
  • 1 European Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK
  • 2 Urban and Environmental Psychology Group, Cognitive Science Hub, University of Vienna, Vienna, Austria
  • 3 NIHR CLAHRC South West Peninsula, College of Medicine and Health, University of Exeter, Exeter, Devon, EX1 2LU, UK
  • 4 Clinical Trials Unit, College of Medicine and Health, University of Exeter, Devon, EX1 2LU, UK
  • 5 Environmental Psychology Research Group, School of Psychology, University of Surrey, GU2 7XH, UK
Type
Published Article
Journal
Journal of Environmental Psychology
Publisher
Academic Press
Publication Date
Dec 01, 2020
Volume
72
Identifiers
DOI: 10.1016/j.jenvp.2020.101500
PMID: 33390641
PMCID: PMC7772948
Source
PubMed Central
Keywords
Disciplines
  • Article
License
Unknown

Abstract

• Virtual marine exposures reduced boredom and improve mood. • Computer-generated Virtual Reality more beneficial than 360° video and standard TV. • Virtual Reality induced presence and increased nature connectedness. • Presence and nature connectedness mediated wellbeing benefits. • Findings could have important implications for people in isolated confined settings.

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