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Self-Encounter in Virtual Reality in Robot-Based Telepresence

Authors
  • von der Heyde, Markus
Type
Published Article
Journal
i-com
Publisher
De Gruyter Oldenbourg
Publication Date
Apr 16, 2019
Volume
18
Issue
1
Pages
33–39
Identifiers
DOI: 10.1515/icom-2018-0017
Source
De Gruyter
Keywords
License
Yellow

Abstract

Have you ever met yourself? Have you met your past? This report is meant to make a phenomenon known in which VR users at a break-in-presence do not fall back into the lab environment. However, we are not yet able to provide tangible evidence and systematic research about it. Setup: We describe a virtual reality application which originally was intended to provide control for a search and rescue robot. Due to a design requirement to use very limited resources, we developed a sparse representation of the past of the robot. The user encounters the past path of the robot in VR as a collection of 360° photo-spheres which each captures one instant. Multiple users of the application can individually review all past pictures. The most recent picture represents the current perspective of the robot. In addition, each user can interact with virtual objects, e. g., control the robot. Observation: According to perceptual research, breaks-in-presence might occur after sensory conflicts. An encounter of one’s self in VR introduces a perceptual and cognitive conflict. Users were able to realign with their own episodic memory and did not fall back into the lab environment as a result of this new type of break-in-presence.

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