Affordable Access

Photorealistic Augmented Reality

Authors
  • Gibson, Simon
  • Chalmers, Alan
  • Simon, Gilles
  • Vigueras-Gomez, Javier-Flavio
  • Berger, Marie-Odile
  • Stricker, Didier
  • Kresse, Wolfram
Publication Date
Oct 01, 2003
Source
HAL
Keywords
Language
English
License
Unknown
External links

Abstract

The competing requirements of real-time rendering and visual realism have meant that achieving interactive photorealistic augmented reality has been a distant goal. With the advent of greatly accelerated graphics hardware and its availability in commodity desktop PCs, techniques have recently been developed that allow us to take a step closer to this target. This tutorial will present an in-depth study into the techniques required to produce photorealism at interactive rates within augmented environments, and will and consider how the realism of the resulting images can be assessed and their fidelity quantified.

Report this publication

Statistics

Seen <100 times