Affordable Access

Now That's What I Call a Robot(ics Education Kit)!

Authors
  • Fey, James
  • Robinson, Raquel
  • Ovali, Selin
  • Laffan, Nate
  • Weatherwax, Kevin
  • Dagan, Ella
  • Isbister, Katherine
Publication Date
Feb 11, 2024
Source
The IT University of Copenhagen's Repository
Keywords
Language
English
License
Green
External links

Abstract

STEM education is an important component of broadening participation in computational fields, and robotics-inspired kits are a common avenue for teaching youth computational concepts. In this pictorial, we contrast widely used kits (i.e., Lego Mindstorms, Sphero, and DASH) with a kit we created in the form of a module embedded in a summer camp, that takes an alternative approach. Most existing kits are designed with clear-cut, narrowly defined end goals for learners to accomplish. The lessons typically do not include teaching design concepts, and do not offer opportunities for crafting, personalization, and storytelling. We offer a more flexible and creative kit design; integrating concepts such as design thinking, iterative design, and collaboration. We illustrate our design process used to craft the kit/module, along with artifacts collected from its use, and discuss how this approach might help support a broader range of groups—particularly those that are underrepresented in STEM.

Report this publication

Statistics

Seen <100 times