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Gender stereotypes, aggression, and computer games: an online survey of women.

Authors
  • Norris, Kamala O
Type
Published Article
Journal
Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
Publication Date
Dec 01, 2004
Volume
7
Issue
6
Pages
714–727
Identifiers
PMID: 15687807
Source
Medline
License
Unknown

Abstract

Computer games were conceptualized as a potential mode of entry into computer-related employment for women. Computer games contain increasing levels of realism and violence, as well as biased gender portrayals. It has been suggested that aggressive personality characteristics attract people to aggressive video games, and that more women do not play computer games because they are socialized to be non-aggressive. To explore gender identity and aggressive personality in the context of computers, an online survey was conducted on women who played computer games and women who used the computer but did not play computer games. Women who played computer games perceived their online environments as less friendly but experienced less sexual harassment online, were more aggressive themselves, and did not differ in gender identity, degree of sex role stereotyping, or acceptance of sexual violence when compared to women who used the computer but did not play video games. Finally, computer gaming was associated with decreased participation in computer-related employment; however, women with high masculine gender identities were more likely to use computers at work.

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