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Engaging in activities: The flow experience of gameplay

Authors
  • Vickery, Nicole E.
Publication Date
Jan 01, 2019
Source
Queensland University of Technology ePrints Archive
Keywords
License
Unknown

Abstract

This research examines how players engage in gameplay activities in videogames, and how these activities shape their experience of enjoyment. Three qualitative studies were conducted to produce new insights about the player experience, in a domain dominated by quantitative experiments and survey studies. Results demonstrate how conflict-based activities, narrative components, game stimuli, and immersive elements contribute to flow in games. More broadly, the research contributes to our understanding of Activity Theory, a theory that frames Human-Computer Interaction in terms of the goals and outcomes people produce through their interactions with technology.

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