Affordable Access

Publisher Website

Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study.

Authors
  • Baeza-Barragán, María Rosa1, 2
  • Labajos Manzanares, Maria Teresa1
  • Amaya-Álvarez, Mercedes Cristina1
  • Morales Vega, Fabián3
  • Rodriguez Ruiz, Judit4
  • Martín-Valero, Rocío1
  • 1 CTS-1071 Research Group, Department of Physiotherapy, Faculty of Health Science, University of Málaga, Málaga, Spain. , (Spain)
  • 2 Physiotherapy Unit, Gabinete Reto, Málaga, Spain. , (Spain)
  • 3 Department of Physiotherapy, Fernando Pessoa University, Canary Islands, Spain. , (Spain)
  • 4 Department of Physiotherapy, Poniente University Hospital, Almería, Spain. , (Spain)
Type
Published Article
Journal
JMIR serious games
Publication Date
Nov 15, 2023
Volume
11
Identifiers
DOI: 10.2196/48022
PMID: 37990809
Source
Medline
Keywords
Language
English
License
Unknown

Abstract

Duchenne muscular dystrophy (DMD) and Becker muscular dystrophy (BMD) are neuromuscular diseases. DMD is the most prevalent in children. It affects dystrophin production, reducing the patient's mobility and quality of life. New technologies have become a part of physical therapy in DMD and BMD. During the COVID-19 pandemic, conducting telerehabilitation through virtual reality-based games could help these children maintain their physical abilities. This study examined if the use of a virtual platform in a multimodal intervention program changes the results of the 6-minute walk test (6MWT) in children with DMD and BMD. The main objective was to test whether children with DMD and BMD obtain different results on the 6MWT after completing 10 telerehabilitation treatment sessions. The secondary objective was to measure whether other specific motor scales also produce different results after the 10 defined sessions. This was a descriptive, open, and quasi-experimental study with a prospective A-B (control-intervention) design. A sample of 12 participants who fulfilled the inclusion criteria followed the program for 5 weeks with 10 telerehabilitation sessions. During the sessions, the participants used virtual reality glasses to train for the treatment goals. All participants were assessed in person before and after the intervention. Analysis was performed using R software according to the different functional assessments performed for each test. The participants showed a 19.55-meter increase in the 6MWT. Motor function also remained stable according to other scales used to assess it. The North Start Ambulatory Assessment scores were stable in both treatment conditions (P=.20). Furthermore, the timed up and go test results were 0.1 seconds faster in the telerehabilitation condition, and the Motor Function Measure in all of the 3 dimensions showed no significant differences (P=.08). Finally, the Effort Perception Infant scale showed that during the training, fatigue increased in the middle and decreased by the end of the sessions, but the perception throughout the sessions was lower even as the exercise intensity increased. There were no differences between conventional and telerehabilitation treatments, so the telerehabilitation tool could be used without harming children with DMD and BMD, facilitating their access to therapies and stimulating learning to maintain their functional capacity. Therefore, telerehabilitation in general may be helpful in maintaining motor function in children with DMD and BMD. The learning effect helped reduce the feeling of fatigue in the children during the program. © María Rosa Baeza-Barragán, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya-Álvarez, Fabián Morales Vega, Judit Rodriguez Ruiz, Rocío Martín-Valero. Originally published in JMIR Serious Games (https://games.jmir.org).

Report this publication

Statistics

Seen <100 times