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Erweiterung eines adaptiven und interaktiven Systems für die Analyse von Algorithmen zur Datenverwaltung in mobilen Ad-hoc-Netzen

Universität Stuttgart
Publication Date
  • Ad-Hoc-Netz
  • Computersimulation
  • Mobilitätsmodell
  • Data Processing
  • Computer Science
  • Network Architecture And Design
  • Asynchronous Transfer Mode (Atm) (New)
  • Centralized Networks**
  • Circuit-Switching Networks
  • Distributed Networks
  • Frame Relay Networks (New)
  • Isdn (Integrated Services Digital Network)
  • Network Communications
  • Network Topology
  • Packet-Switching Networks (Revised)
  • Store And Forward Networks
  • Wireless Communication (New)
  • Performance Of Systems
  • Design Studies
  • Fault Tolerance (New)
  • Measurement Techniques
  • Modeling Techniques
  • Performance Attributes
  • Reliability
  • Availability
  • And Serviceability
  • Simulation Theory
  • Model Classification
  • Systems Theory
  • Types Of Simulation (Continuous And Discrete)*
  • Types Of Simulation
  • Animation
  • Combined
  • Continuous
  • Discrete Event
  • Distributed
  • Gaming
  • Monte Carlo
  • Parallel
  • Visual
  • Communication
  • Computer Science
  • Design
  • Mathematics


Mobile ad hoc networks (MANETs) are anticipated to play an important role in the future of networking, making the performance analysis of algorithms and protocols for MANETs an important topic. The mobility of the nodes and the characteristics of these wireless networks, such as a frequently changing topology, unreliable communication links, and a limited transmission range, require the development of algorithms and protocols performing efficiently under such circumstances. Measuring the performance of algorithms and protocols for MANETs is complicated by the costs associated with conducting a real-world experiment and the conditions of such an experiment not being easily repeatable. Therefore, as with wired networks, network simulation is common practice for evaluating the performance of such a system. Traditional network simulators designed for simulating wired networks lack the support necessary for mobile networks, like modeling node movement and spatial constraints (e.g. propagation obstacles). In the past, some of these network simulators have been adapted or newly developed to also support wireless networks. However, few of these support the modeling of spacial constraints. Also, state-of-the-art network simulators generally have a high resource consumption and lack user interactivity, modularity, and adaptability. Therefore, we have developed Cubus, a network simulator fully capable of simulating MANETs and supporting the aforementioned additional features. The development of the system was split across two theses: In the first thesis, the core system was developed. The support of node movement, modeling of spacial constraints, and user interactivity is developed in this thesis.

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