Affordable Access

Towards agent-based crowd simulation in airports using games technology

Publication Date
  • G400 Computer Science


We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.

There are no comments yet on this publication. Be the first to share your thoughts.