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Depth-of-field blur effects for first-person navigation in virtual environments.

Authors
  • Hillaire, Sébastien
  • Lécuyer, Anatole
  • Cozot, Rémi
  • Casiez, Géry
Type
Published Article
Journal
IEEE Computer Graphics and Applications
Publisher
Institute of Electrical and Electronics Engineers
Publication Date
Jan 01, 2008
Volume
28
Issue
6
Pages
47–55
Identifiers
DOI: 10.1109/MCG.2008.113
PMID: 19004684
Source
Medline
License
Unknown

Abstract

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.

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