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D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la Personnalité

Authors
  • Levieux, Guillaume
  • Gal, Viviane
  • Natkin, Stéphane
Publication Date
Jan 01, 2007
Source
HAL-UPMC
Keywords
Language
English
License
Unknown
External links

Abstract

This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.

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