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Computational Uses of Philosophical Dialogue Theories

Authors
Publisher
Cniversity of Windsor
Publication Date
Keywords
  • Logical Dialogue Games
  • Dc
  • Intelligent Tutoring Systems
Disciplines
  • Communication
  • Computer Science
  • Design
  • Philosophy

Abstract

The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will help bring together two groups of workers-philosophers of dialogue and designers of computer systems-to the mutual benefit of each.

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