The visualisation of an archaeological landscape passes through its representation, interpretation and reconstruction. Its various and complex aspects can be described just through an integrated approach of disciplines, data and technologies. Two directions have been undertaken by our research team: a narrative approach and a geographical-spatial one. The narrative approach to cultural data is focused more on graphic and photo realistic scene generation, using software such as 3DStudio Max and Virtools, which allow interactive, game-like quality applications for the web and Virtual Reality. The work is based on the creation of complex behaviours inside the virtual worlds in order to stress the communication through different types of narration (story-telling).