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Evaluating Game-based Learning Effectiveness in Higher Education

Authors
Journal
Procedia - Social and Behavioral Sciences
1877-0428
Publisher
Elsevier
Publication Date
Volume
123
Identifiers
DOI: 10.1016/j.sbspro.2014.01.1393
Keywords
  • Game-Based Learning(Gbl)
  • Learner'S Background
Disciplines
  • Communication
  • Education

Abstract

Abstract Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data.

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