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Economy Students’ Learning and Application of Mathematics at University

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  • University Teaching
  • Mathematics Education
  • Education
  • Engineering
  • Mathematics


Microsoft Word - misfeldt_shaffer.docx Running head: TEACHER FACILITATION, REFLECTION AND EDUCATIONAL GAMES 1 Teacher facilitation, reflection and educational games Morten Misfeldt, David Williamson Shaffer Aalborg University, University of Wisconsin–Madison Abstract This extended abstract explores how three different educational games addressing the fields of science, technology, engineering and mathematics (STEM) support student reflection and focuses, in particular, on how teachers engage in supporting the reflective process. The three game projects impose different strategies for facilitating student reflection, two of which converge towards different but viable ways to include such games in standard educational programs, whereas the third does not. We show that the positioning of the teacher in the game is a critical parameter for the viability of different strategies for supporting student reflection. Keywords: reflection, game-based learning, STEM education Games, reflection and science education The use of educational games is a promising path to enhance teaching in the STEM fields, research in these areas having recently moved from the identification of interesting practices towards more consistent reports of promising results in clinical and situated tests (Chesler et al., 2013; Shute, 2011). Apart from some notable large-scale experiments, extensive implementation is still difficult. Reflection is widely accepted as being important to learning, and educational games can take on different strategies to support reflection. More specifically, implementing TEACHER FACILITATION, REFLECTION AND EDUCATIONAL GAMES 2 reflective elements can be done either in the game or by leaving it to teaching and facilitation outside the game. We focus on one specific kind of educational game: digital internships (Shaffer, Nash, & Ruis, n.d.), which involve computer simulations where students assume the role of workers or inte

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