A systems perspective is taken to describe a game in which play involves generating game designs. Players are encouraged to consider assumptions, biases and oversights in their thinking, and as play continues better game ideas are expected to emerge. Generated ideas are copyright free, enabling them to be used elsewhere. Players decide which ideas are considered ‘good’ by voting for the ideas they would most like to play. This paper will outline the purpose and rules of the proposed game, illustrating from the point of view of human activity systems, group support systems and on scales of complexity of restrictions and number of interactions.