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Leather texture synthesis and rendering

Authors
Journal
Computers & Graphics
0097-8493
Publisher
Elsevier
Publication Date
Volume
18
Issue
1
Identifiers
DOI: 10.1016/0097-8493(94)90119-8

Abstract

Abstract A technique for simulating the surfaces of leather is described. It is based upon the random distribution of points over a 2D domain and subsequent triangulation. When illuminated using a simple lighting model, the resultant lighting variations have been shown to closely match those of real leather. Fully rendered examples are presented which illustrate the approach.

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