Affordable Access

Catch-22 in a Signalling Game

Authors

Abstract

In this paper signals are observed by two receivers who have different preferences about the sender and therefore respond to information about himin different ways. This can result in a Catch-22 for the sender; if he sends a signal to induce a positive response from one receiver, this may induce a negative response from the other. The problem is modelled as a three player game and the analysis shows that the Catch-22 can be resolved but only when there are three possibilities with respect to the sender's disposition or the initial probabilities relating to the sender's type are equal.

There are no comments yet on this publication. Be the first to share your thoughts.

Statistics

Seen <100 times
0 Comments

More articles like this

[CATCH 22].

on Ryōikibetsu shōkōgun shirī... 2000

Catch-22.

on Journal of the California Dent... October 2011

Catch 22.

on Nursing times 1990
More articles like this..