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Immersive Live Sports Experience with Vibrotactile Sensation

IFIP Lecture Notes in Computer Science (LNCS)
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  • Design


This paper presents a vibrotactile display system designed with an aim of providing immersive live sports experience. Preliminary user studies showed that with this display subjects were 35% more accurate in interpreting an ambiguous visual stimulus showing a ball either entering or narrowly missing a football net. About 80% of subjects could judge the correct ball paths in the presences of ambiguous visual stimuli. Without the tactile display, only 60% correct paths are judged from the visual display.Full Text at Springer, may require registration or fee

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