Recent advancements in brain-computer interfaces-based limb rehabilitation
Published in Frontiers in Human Neuroscience
Published in Frontiers in Human Neuroscience
Published in Frontiers in Sports and Active Living
Introduction When walking and stepping over an obstacle of a certain height, tripping occurs more frequently with the trailing limb than the leading limb. The present study was designed to address whether collisions involving the trailing limb can be improved with experimental manipulation of the placement of the leading limb after stepping over an...
Published in Machine Learning: Science and Technology
Generative Artificial Intelligence (AI) models can propose solutions to scientific problems beyond human capability. To truly make conceptual contributions, researchers need to be capable of understanding the AI-generated structures and extracting the underlying concepts and ideas. When algorithms provide little explanatory reasoning alongside the ...
Published in Frontiers in Virtual Reality
Introduction Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select ...
Published in Frontiers in Psychology
Background Accurate motor timing requires the coordinated control of actions in response to external stimuli. Over the past few years, several studies have investigated the effect of sensory input on motor timing; however, the evidence remains conflicting. The purpose of this study was to examine the impact of sensory modality and tempo on the accu...
Published in Frontiers in Virtual Reality
Social Virtual Reality (SVR) offers new forms of social interaction, identity expression, and embodied experiences, but it has also revealed significant issues related to social inequalities and unequal power dynamics within virtual worlds. Employing a critical, intersectional approach, we investigate how existing power dynamics and inequalities sh...
Published in Frontiers in Built Environment
Real-time hybrid simulation has gained popularity over the last 20 years as a viable and cost-effective method of testing dynamic systems that cannot be tested using traditional methods. The emergence of multi-axial Real-time Hybrid Simulation (maRTHS) has led to an increase in the allowable fidelity of the numerical and experimental substructures....
Published in Frontiers in Virtual Reality
Real walking is considered as the best locomotion metaphor to explore virtual environments in terms of user experience. In addition to being intuitive for the user, walking captures the true feelings of motion since the visual and proprioceptive sensations are harmonized well. The major disadvantage of choosing walking over other locomotion metapho...
Published in Frontiers in Virtual Reality
Unfortunately, in recent years, wars have forced many civilians to evacuate their homes and move to safe zones. The event of October the seventh that took place in many Kibbutzim near the Gaza strip, exposed families who were on a Jewish holiday, to the murder of family and community members. They had to leave their burned houses and move to hotels...
Published in Frontiers in Virtual Reality
According to previous research, humans are exceptionally skilled at distinguishing earth-congruent object trajectories from earth-discrepant ones. Inconsistent scale cues in Virtual Reality (VR), however, are shown to easily confuse VR users’ scale, size, and distance estimations. This paper describes the results of two studies, with 40 participant...