Boban, Loën Strauss, Lucas Decroix, Hugo Herbelin, Bruno Boulic, Ronan
Published in
Frontiers in Virtual Reality
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to support the sense of presence and to help with the interaction in a virtual environment. Virtual embodiment is often thought of as the consequence of replacement of the physical body by a virtual one, with a sense of agency for the avatar obtained by ...
Čelofiga, Nina
Uvod: Pri pacientih v kronični fazi po možganski kapi je priporočena vadba za ravnotežje, kombinirana z navidezno resničnostjo. Uporabljajo se sistemi zabavne elektronike ali sistemi, razviti za rehabilitacijo. Igre na sistemih se razlikujejo po prilagodljivosti hitrosti, količini povratnih informacij ali težavnosti, ki vplivajo na zadovoljstvo, za...
fotia, antonino barrile, vincenzo
Until now, in the design phase of infrastructures there has been a general tendency to “economize” the resources allocated to them. This modus operandi did not consider the installation of monitoring and control systems as an integral part of the infrastructure itself, not considering the high post-intervention costs. This work aims to show how the...
Grab, Maximilian Hundertmark, Fabian Thierfelder, Nikolaus Fairchild, Matthew Mela, Petra Hagl, Christian Grefen, Linda
Published in
Frontiers in Cardiovascular Medicine
Background Preoperative anxiety in cardiac surgery can lead to prolonged hospital stays and negative postoperative outcomes. An improved patient education using 3D models may reduce preoperative anxiety and risks associated with it.Methods Patient education was performed with standardized paper-based methods (n = 34), 3D-printed models (n = 34) or ...
makarova, irina mustafina, jamila boyko, aleksey fatikhova, larisa parsin, gleb buyvol, polina shepelev, vladimir
Under the influence of the COVID-19 pandemic, there is an accelerated transition from the traditional form of knowledge transfer to online learning. Our study of 344 automotive students showed that the success of this transition depends on the readiness to introduce special digital tools for organizing knowledge and conducting practical forms of cl...
Ang, Samuel Quarles, John
Published in
Frontiers in Virtual Reality
This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual environment, such as nausea, dizziness, or eye strain. These symptoms can prevent individuals from u...
farahimanesh, sharareh serino, silvia tuena, cosimo di lernia, daniele wiederhold, brenda k. bernardelli, luca riva, giuseppe moradi, alireza
Background: The COVID-19 pandemic. In this framework, digital self-help interventions have the potential to provide flexible and scalable solutions for delivering evidence-based treatments that do not necessitate face-to-face meetings. Objective: as part of a multicentric project, the purpose of the current randomized controlled trial was to evalua...
Cetin, Timur Mühlenbrock, Andre Zachmann, Gabriel Weber, Verena Weyhe, Dirk Uslar, Verena
Published in
Frontiers in Surgery
Introduction Surgical lighting systems have to be re-adjusted manually during surgery by the medical personnel. While some authors suggest that interaction with a surgical lighting system in the operating room might be a distractor, others support the idea that manual interaction with the surgical lighting system is a hygiene problem as pathogens m...
Scheveneels, Sara; 99104; De Witte, Nele; Van Daele, Tom;
Phobic individuals are often reluctant to engage in exposure in vivo (IVE). We examined whether providing exposure in virtual reality (VRE) can increase the acceptability. In Study 1, we provided 186 fearful participants with (hypothetical) VRE and IVE treatment offers and examined their willingness to engage in treatment, estimated success, negati...
jianing, qi tang, hao zhu, zhigang
Online classes are typically conducted by using video conferencing software such as Zoom, Microsoft Teams, and Google Meet. Research has identified drawbacks of online learning, such as “Zoom fatigue”, characterized by distractions and lack of engagement. This study presents the CUNY Affective and Responsive Virtual Environment (CARVE) Hub, a novel...