Hameed, Asim Möller, Sebastian Perkis, Andrew
Published in
Frontiers in Virtual Reality
The rapid advancement of virtual reality (VR) technology has brought many immersive experiences, each designed to transport users into captivating virtual worlds. While these experiences aim to provide a sense of presence and engagement, the factors contributing to a truly immersive experience are often complex and multifaceted. Existing scholarshi...
Yang, Jifan Bednarski, Steven Bullock, Alison Harrap, Robin MacDonald, Zack Moore, Andrew Graham, T. C. Nicholas
Published in
Frontiers in Virtual Reality
Augmented Reality (AR) is a technology that overlays virtual objects on a physical environment. The illusion afforded by AR is that these virtual artifacts can be treated like physical ones, allowing people to view them from different perspectives and point at them knowing that others see them in the same place. Despite extensive research in AR, th...
Sikora, Sławomir
The title of Adam Sikora’s film refers to one of the most important Catholic holidays. Lipiny (Silesia, near Katowice), where it was filmed, is famous for the colorful and spectacular procession that takes place on Corpus Christi day. However, the film focuses more on the idiom of everyday life, life in a place where extreme poverty has emerged as ...
Mal, David Döllinger, Nina Wolf, Erik Wenninger, Stephan Botsch, Mario Wienrich, Carolin Latoschik, Marc Erich
Published in
Frontiers in Virtual Reality
Virtual humans play a pivotal role in social virtual environments, shaping users’ VR experiences. The diversity in available options and users’ individual preferences can result in a heterogeneous mix of appearances among a group of virtual humans. The resulting variety in higher-order anthropomorphic and realistic cues introduces multiple (in)cong...
Ahn, Changhyun Noh, Ghee Young
Published in
Frontiers in Psychology
Introduction This study investigates the psychological mechanisms in virtual reality (VR) games, focusing on the interplay between character morality, self-attribution, presence, guilt, and their collective impact on player enjoyment. Based on Affective Disposition Theory, it hypothesizes that players’ moral judgments of characters significantly af...
Savalle, Emile Pillette, Léa Won, Kyungho Argelaguet, Ferran Lécuyer, Anatole J-M Macé, Marc
Published in
Journal of Neural Engineering
Objective. Presence is an important aspect of user experience in virtual reality (VR). It corresponds to the illusion of being physically located in a virtual environment (VE). This feeling is usually measured through questionnaires that disrupt presence, are subjective and do not allow for real-time measurement. Electroencephalography (EEG), which...
Seck, Alioune
La présente étude, centrée sur Shihāb al-Dīn Suhrawardī (549/1155-587/1191 ou début 1192) Ḥikmat al-Ishrāq, développe quelques explorations préliminaires sur sa remarquable épistémologie de la présence, en mettant l’accent sur son postulat de la priorité de l'unité de l'expérience par la présence. En outre, cette étude devrait ouvrir la voie à une ...
Payne, Emily Battel, Kayli Baker, Nancy Ward, Nathan
Published in
Frontiers in Virtual Reality
Immersion is a crucial component to characterizing virtual reality (VR) and discovering its many implications for our lives. Studies have defined immersion as the extent that virtual environments submerge users’ perceptual systems, shut out the physical environments’ inputs, and induce engrossment in users. The present study sought to further under...
Chen, Xin Cheng, Zhen-feng Yang, Hui-juan
Published in
Frontiers in Psychology
In the digital economy era, leveraging digital media to foster tourists’ pro-environmental behavioral intention (TPEBI) has become crucial in the field of sustainable tourism. While existing studies have mainly focused on the driving mechanism of TPEBI within physical tourism contexts, the correlation between digital media information sharing and T...
van Kraalingen, Imre Beames, Simon
Published in
Frontiers in Education
Interactions between students and nature and students and their peers are central to learning processes in outdoor studies programs. This paper draws on symbolic interactionist social theory to interpret participants’ experiences of smartphone usage and its impact on human–nature and human–human interactions. The findings are derived from a collect...