Podgorelec, Rok
Diplomsko delo Fotorealizem in 3D računalniška grafika predstavlja teoretično podlago in praktično izvedbo računalniško podprte 3D upodobitve na področju industrijskega oblikovanja s poudarkom na dosegu fotorealističnih končnih upodobitev oz. vizualizacij. Namen dela je ustvariti in upodobiti 3D model ročne ure za promocijo, predstaviti postopek iz...
Grom, Jure
V magistrskem delu predstavljam pot, ki sem jo prehodil med iskanjem specifične lastnosti fotografije v umetnosti. Iskal sem lastnost, ki je izključno fotografska ali pa se pomembno razlikuje od lastnosti drugih načinov umetniškega udejstvovanja. Osredotočal sem se predvsem na lastnosti fotografskega in slikarskega »medija«, saj sta si vsaj navidez...
julin, arttu jaalama, kaisa virtanen, juho-pekka maksimainen, mikko kurkela, matti hyyppä, juha hyyppä, hannu
The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of real-life objects or environments is required. We demonstrated a developed, highly automated and ...
Vasin, Yu. G. Osipov, M. P. Egorov, A. A. Yasakov, Yu. V.
Published in
Pattern Recognition and Image Analysis
A description of a new approach to the solution of the problem of autonomous indoor navigation is presented that is based on active use of models of virtual reality, 3D simulation, visualization of objects of the internal infrastructure of buildings, and the development of a client—server system of autonomous navigation inside these objects.
Backlund, Stefan Wingård, Robin
I flera år har återskapandet av fotorealistiska bilder spelat en viktig roll när det gäller användningen av 3D-CGI för visualisering och marknadsföring. Återskapandet av något som kan kallas fotorealistiskt utan att ha använt en kamera medför många fördelar och möjligheter som fotografering har svårt att uppnå. På grund av detta har flera företag b...
Buchroithner, Manfred F. Ehlert, Guido Hetze, Bernd Kohlschmidt, Horst Prechtel, Nikolas
Published in
Pure and Applied Geophysics
Mountain-rescue operations require rapid response whilst also ensuring the security of the rescue teams. Rescuing people in a big rock-face is even more difficult if night or fog prevent sight. The paper presents a technical solution to optimally support, under these aggravated conditions, the location of the casualties and the navigation of the re...
Dematei, Marcelo
The paper addresses the problem of realism of synthetic images, primarily from the example of the Hollywood massive blockbuster filmmaking, which has a significant length of animation and synthetic image. The argument seeks to understand the mimesis of the image as a social requirement, not determined by the possibilities of technology but rather t...
Gutiérrez, D. Ansón, O Sobreviela, E Serón, F Seron, F
This paper describes the 3D digital reconstruction of Sinhaya, a X th-XII th century Muslim suburb in the city of Zaragoza. The visualization is based on archaeological evidence from excavations and accurate historical documents. Precise lighting algorithms developed by GIGA (Grupo de Informática Gráfica Avanzada) along with accurate models and tex...
Gibson, Simon Chalmers, Alan Simon, Gilles Vigueras-Gomez, Javier-Flavio Berger, Marie-Odile Stricker, Didier Kresse, Wolfram
The competing requirements of real-time rendering and visual realism have meant that achieving interactive photorealistic augmented reality has been a distant goal. With the advent of greatly accelerated graphics hardware and its availability in commodity desktop PCs, techniques have recently been developed that allow us to take a step closer to th...
Seitz, Steven M. Dyer, Charles R.
Published in
International Journal of Computer Vision
A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility or...