Capone, Alessandro Graci, Roberto
Published in
Frontiers in Psychology
In this paper, we take up an old issue that of pragmemes, broached by Mey and further explored by Capone. It is not easy to define pragmemes and distinguish them sufficiently from speech acts (units of language use broached by Austin and Searle) or from Wittgensteinian language games or from macro speech acts (see van Dijk on macrostructures) or fr...
Inukai, Jun Taniguchi, Tadahiro Taniguchi, Akira Hagiwara, Yoshinobu
Published in
Frontiers in Artificial Intelligence
In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG) possesses a notable mathematical property: symbol emergence through MHNG is proven to be a decentralized Bayesian i...
Васильева, Оксана
This article studies the features of language game implementation in the modern media products. The object of the study is stand-up comedy texts. Stand-up performance is a solo, humorous performance in front of an audience. The repertoire of stand-up comedians includes author’s monologues, short jokes, and improvisation with the audience. These per...
Wójcicka, Marta
The internet meme is a multimodal speech genre functioning primarily in the Internet space, based on intertextuality, repeatedly duplicated and spread (Wójcicka 2019: 24), which mainly performs persuasive and ludic functions. The aim of the article is to analyze: 1) memes, the subject of which is the transgression of the linguistic norm by meme her...
Nina Yurievna, Mikitenko Semenovna, Kotyaeva Elena Borisovna, Mandzhieva Elina Alekseevna, Erekteeva Nelly Aleksandrovna, Tarasenko Anastasia
The article analyzes a new form of Internet communication - a creolized text consisting of two inhomogeneous parts – visual and verbal. The object of the research is Internet memes, as the most frequent cases of creolized texts.The Internet meme is a single semantic entity, in which the visual and verbal parts are combined with each other in diffe...
Pereira Restrepo, Sebastián
The article begins by presenting the idea that the valuable qualities of the beloved person are the ground of the sentiment of love (“theory of qualities”). It is pointed out that this idea would allow to explain certain central features of the sentiment of love, namely some of its rational and irrational aspects, its orientation towards the discov...
Agami Sobol, Margot
Based on the analysis of some extracts from Cervantes’ work, this paper explores the relation between Wittgenstein’s “language-game” and “form of life” with thoughts on language that we implicitly or explicitly find in Don Quixote. From certain linguistic practices such as naming or imitating the language of the cavalry, don Quixote introduces a di...
Natalia, Pogrebnyak
Published in
Linguistic Frontiers
The precedent phenomenon is estimated as a productive source for creating the language game in the headlines of political media discourse. Headlines based on a language game draw the attention of the reader more quickly. There are often used precedent phenomena, understood as culturally loaded signs, known to a major part of the representatives of ...
Marquis, Nicolas
Published in
Swiss Journal of Sociology
This article offers a social science analysis of the resilience concept’s success and common sense uses. Based on a sample of letters from the readers of the French author Boris Cyrulnik’s self-help best-sellers, the article first depicts the characteristics of the attitude of the letters’ authors towards Cyrulnik and what they expect from him. Sec...
Popov, Sergey A.
The article is devoted to the study of the limits of comical things and their connection with the language game. Analysis of the positions of philosophical, aesthetic and linguistic concepts shows that scientists recognize the connection of the comic with a violation of the norm, but cannot explain why the violation of the norm is not always comica...