Schalin, Caroline Scigala, Agata
Studies have shown that women are the most rapidly growing group of consumers for games. A hobby, that for a long period of time has been known as male-dominated, causing controversy with oversexualized female characters as well as prominent negative culture filled with harassment. The times are changing, as target groups are more varied than previ...
Ketelhut, Sascha Bodman, Alex Ries, Thomas Nigg, Claudio R
Published in
Journal of medical Internet research
Esports players are often referred to as sedentary athletes, as gaming requires prolonged sedentary screen exposure. As sedentary behavior and physical inactivity are major causes of noncommunicable diseases and premature death, esports players may be at an increased risk for health implications. Prior research has established esports players as ha...
Munroe-Chandler, Krista J. Loughead, Todd M. Zuluev, Erkin G. Ely, Frank O.
Published in
Journal of Imagery Research in Sport and Physical Activity
The popularity and commercial success of videogames in the current era has given rise to a new type of competition: electronic sports (or esports). Researchers have proposed that esports players would benefit greatly from the applied sport psychology work typically conducted with traditional athletes and more specifically from evidence-based interv...
Behnke, Maciej Stefanczyk, Michal M. Żurek, Grzegorz Sorokowski, Piotr
Published in
Cyberpsychology, Behavior and Social Networking
The worldwide status of esports as a sporting phenomenon has been developed in the past decade. However, as the esports industry has grown, it has remained an understudied scientific field. Esports is often contrasted with traditional sports regarding various aspects, including lack of physical activity and the online nature of social interactions....
peracchia;, sara
Many studies have shown that “action” videogames (VG) training can improve various cognitive aspects (such as attention, enumeration skill, problem solving, vigilance, inhibitory control and decision making). Unfortunately, independently by VG genre, little research has been conducted on the relevance of videogaming frequency to modulate cognitive ...
Sørenssen, Ingvild K Ask, Kristine Moltubakk, Stine T
This paper is part of a project on Norwegian gamer-parents and how they domesticate digital games for their families (GAME). Here we explore how gamer-parents, that is, those who were gamers before becoming parents negotiate and position themselves. In this paper we explore the hybrid identity of two seemingly opposing identity categories, namely, ...
Zhao, Shuguang Zhang, Wenjian
Published in
Frontiers in Psychology
The link between gaming and negative outcomes has been explored by previous research and has led to the widespread adverse attitude toward gaming (ATG) and gamers, especially from those who are unfamiliar with this activity. By implementing an audit study with gamers and non-gamers as participants (N = 1,280), we found that non-gamer participants r...
Ketelhut, Sascha Martin-Niedecken, Anna Lisa Zimmermann, Patrick Nigg, Claudio R.
Published in
Frontiers in Sports and Active Living
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality. Health research has started addressing the public health implications of the esports phenomenon, drawing a bleak picture of this megatrend. However, instead of just highlighting adverse public ...
hwan, ju ji joon
This study aimed to examine the relationship of general cognitive function with gaming use, and to identify elements of intelligence predicting increased gaming use. In total, 160 young adults participated in this study. Two clinical groups (n = 97) were defined: excessive gaming users diagnosed with internet gaming disorder (IGD) (n = 64) and the ...
Granlund, Hanna Peter, Olivia
Syftet i uppsatsen behandlar frågan om hur representation av etniciteter ser ut inom spelindustrin, med fokus på spel i genren RPG. Fokus för undersökningen är spel som tilldelats högst betyg sorterat efter User Score på hemsidan Metacritic.com. Två analysmetoder har använts för att undersöka i vilken grad som de utvalda speltitlarna är represen...