The Role of Auditory and Visual Stimuli in Stress Perception and Sensory Preference within Virtual Environments
International audience
International audience
The purpose of this study is to explore the individual and combined effects of auditory and visual stimuli on stress perception within Virtual Reality (VR). The exploration utilized physiological measures as Blood Volume Pulse (BVP), psychological assessments like the State-Trait Anxiety Inventory-Short Form (STAI-S), and NASA Task Load Index (NASA...
Published in Frontiers in Computer Science
Exploring the Metaverse.
Published in Frontiers in Virtual Reality
This study explores the potential privacy risks associated with the use of behavioural data as an identification mechanism in immersive VR applications. With the advent of modern VR technology, tracking sensors are now able to provide a highly immersive experience with a high level of user agency, significantly increasing both the amount and richne...
Virtual reality (VR) has been introduced as a method to improve the ecological validity of sensory tests by mimicking natural consumption contexts. VR has the advantage of being a cost-effective method that allows for sensory tests to be conducted in a more controlled and standardized environment, compared to tests performed in a natural consumptio...
Extended Reality (XR) technologies, such as Augmented Reality (AR) and Virtual Reality (VR), are increasingly used for workforce augmentation in industrial environments. The ability of XR technologies to overlay visual cues within a user’s field of view enables unique forms of instructional design with the potential to improve operational performan...
Published in Frontiers in Virtual Reality
Mental imagery practice is widely used to help athletes prepare for competitions, as it can produce motor actions that enhance performance. The goal of imagery training for athletes is to create realistic images in their minds and to familiarize them with certain procedures, environments, and other aspects related to competition. Traditional imager...
The possibility of virtual reality (VR) to immerse vulnerable individuals in safe and controlled environments is very attractive for training and assessing sensorimotor and cognitive skills. However, experimentation with a public with various cognitive and perceptive disorders raises ethical, ergonomic and scientific questions. In this paper, based...
Virtual Reality (VR) applications have often proven practical and effective in offering users an increased sense of presence and engagement when exploring inside a virtual environment (VE) creation. However, numerous user experience problems still occur at every stage within the application design, particularly for industrial visualisations (VR app...
Published in F1000Research
Background: Throughout the history of the city, the architecture of Alexandria, Egypt, has been in contact with world cultures, especially those of the Mediterranean sphere. Alexandria is rich with cultural features dating back seven thousand years. In Alexandria, the heritage value of the city has decreased since the beginning of the third millenn...