Yeh, Maggie Li, Tan Huang, Jinfeng Liu, Zili
Action video game (AVG) playing has been found to transfer to a variety of laboratory tasks in visual cognition. More recently, it has even been found to transfer to low-level visual psychophysics tasks. This is unexpected since such low-level tasks have traditionally been found to be largely immune to transfer from another task, or even from the s...
Al‐shoaibi, Abubakr AA Zamora, Gabriel Chu, Jonathan Patel, Khushi P Ganson, Kyle T Testa, Alexander Jackson, Dylan B Tapert, Susan F Baker, Fiona C Nagata, Jason M
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AimThe current study investigated the prospective relationships between parental monitoring, family conflict, and screen time across six screen time modalities in early adolescents in the USA.MethodsWe utilised prospective cohort data of children (ages 10-14 years) from the Adolescent Brain Cognitive Development (ABCD) Study (years baseline to Year...
Le, Nicolette McMann, Tiana Yang, Luning Li, Zhuoran Cuomo, Raphael Mackey, Tim
BACKGROUND: Video games have rapidly become mainstream in recent decades, with over half of the US population involved in some form of digital gaming. However, concerns regarding the potential harms of excessive, disordered gaming have also risen. Internet gaming disorder (IGD) has been proposed as a tentative psychiatric disorder that requires fur...
Li, Roger W Li, Betty Z Chat, Sandy W Patel, Saumil S Chung, Susana TL Levi, Dennis M
Playing two-dimensional video games has been shown to result in improvements in a range of visual and cognitive tasks, and these improvements appear to generalize widely1,2,3,4,5,6. Here we report that young adults with healthy vision, surprisingly, showed a dramatic improvement in stereo vision after playing three-dimensional, but not two-dimensio...
Apavou, Florian
International audience
Michaud, Thomas
Cet article analyse les représentations des futurs jeux vidéo à partir de trois films de science-fiction, Free Guy, Ultimate Game et Striking Viper (série Black Mirror). Si le premier est un nouvel exemple de représentation d’une révolte d’intelligence artificielle, les deux autres montrent des applications de neurotechnologies. Ces dernières const...
Huang, Kexin Li, Min You, Simiao Jiao, Yongliang He, Rendong Han, Bingyue Pu, Yuhang Jia, Yong Chen, Li
Peer reviewed: True / BACKGROUND: Subthreshold depression (StD) is a condition that significantly influences the mental health and quality of life of college students and increases the risk of developing major depressive disorder (MDD). Exercise therapy has been found to be effective, but may not be enjoyable for everyone. exergames, as a form of e...
J Ribeiro, Fernando Poínhos, Rui
Introduction: Lifestyle and gaming habits may influence chess players’ adhesion to healthy dietary patterns. This study aims to characterize Portuguese chess players sociodemographics, playing traits, adherence to the Mediterranean diet (MD), dietary supplement (DS) consumption, physical activity level, degree of internet gaming disorder (IGD) and ...
Hamdi-Kidar, Linda
Innover avec les utilisateurs offre de nombreuses opportunités pour les entreprises qui souhaitent rester compétitives sur le marché. Plusieurs études comparatives se sont penchées sur la recherche des profils de consommateurs capables de développer les idées et concepts les plus attractifs mais les conclusions divergent. La présente recherche prop...
Sylla, Arnaud
À partir d’une situation clinique d’un adolescent trans, nous nous poserons la question de ce qu’il est possible de formuler en réponse et à partir du transfert en lien avec les objets culturels contemporains. Les connexions, intertextuelles et transmédiatiques, entre les cultures geek et queer constitueront un point de départ au processus thérapeu...