Whittaker, Lucas Russell-Bennett, Rebekah Mulcahy, Rory
Despite investigating digital gaming for commercial purposes, less scholarly attention exists on digital gaming for societal purposes such as sustainability (“serious games”). The current study investigates whether a serious game can enhance sustainability marketing outcomes, including knowledge, value-in-behavior, and behavioral intentions longitu...
Pimentel, Juan Cockcroft, Anne Andersson, Neil
Published in
BMC Medical Education
BackgroundCultural safety, whereby health professionals respect and promote the cultural identity of patients, could reduce intercultural tensions that hinder patient access to effective health services in Colombia. Game jams are participatory events to create educational games, a potentially engaging learning environment for Millennial medical stu...
Guillén-Climent, Silvia Garzo, Ainara Muñoz-Alcaraz, María Nieves Casado-Adam, Pablo Arcas-Ruiz-Ruano, Javier Mejías-Ruiz, Manuela Mayordomo-Riera, Fernando Jesús
Published in
Journal of NeuroEngineering and Rehabilitation
BackgroundNeuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in addition to telerehabilitation, are increasingly being used to train the upper limbs after stroke, and their use at home allows us to extend institutional rehabilitation by increasing and prolonging therapy. The aim of this study is to assess the ...
Spadea, Manuela Ciantelli, Massimiliano Fossati, Nicoletta Cuttano, Armando
Published in
Italian Journal of Pediatrics
Technology-enhanced simulation has emerged as a great educational tool for pediatric education. Indeed, it represents an effective method to instruct on technical and non-technical skills, employed by a large number of pediatric training programs. However, this unique pandemic era posed new challenges also on simulation-based education. Beyond the ...
Kristoffersen, Morten B. Franzke, Andreas W. Bongers, Raoul M. Wand, Michael Murgia, Alessio van der Sluis, Corry K.
Published in
Journal of NeuroEngineering and Rehabilitation
Background Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme. Machine learning control, on the other hand, allows controlling multiple DoFs although it requires separable and consistent electromyogram (EMG) patterns. Whereas user training can improve EMG patt...
Khan, Marina Magee, Liam Pollio, Andrea Salazar, Juan Francisco
Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online gam...
Fonseca, Xavier (author) Slingerland, G. (author) Lukosch, S.G. (author) Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature study an...
Espinha Gasiba, Tiago Lechner, Ulrike Pinto-Albuquerque, Maria
Published in
Cybersecurity
Software vulnerabilities, when actively exploited by malicious parties, can lead to catastrophic consequences. Proper handling of software vulnerabilities is essential in the industrial context, particularly when the software is deployed in critical infrastructures. Therefore, several industrial standards mandate secure coding guidelines and indust...
Becker, Hagen Garcia-Agundez, Augusto Müller, Philipp Niklas Tregel, Thomas Miede, André Göbel, Stefan
Published in
Journal of NeuroEngineering and Rehabilitation
ObjectiveThe goal of this article is to present and to evaluate a sensor-based functional performance monitoring system. The system consists of an array of Wii Balance Boards (WBB) and an exergame that estimates whether the player can maintain physical independence, comparing the results with the 30 s Chair-Stand Test (30CST).MethodsSixteen partici...
Amorim, Paula Santos, Beatriz Sousa Dias, Paulo Silva, Samuel Martins, Henrique
Published in
International Journal of Telerehabilitation
Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task. Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in an enjoyable and therapeutic approach. The aim of this review was to analyze the background and qua...