Strange, Michael Askanius, Tina
Published in
Frontiers in Human Dynamics
Despite initial suggestions that the COVID-19 pandemic affected everyone equally, it quickly became clear that some were much worse affected than others. Marginalization—including poverty, substandard accommodation, precarious or no employment, reduced access to healthcare and other key public goods—was clearly correlated with higher rates of both ...
Miller, Toby Egan Sjölander, Annika Jönsson, Anna Maria
Published in
Frontiers in Communication
Brock, Maria Askanius, Tina
Published in
Nordic Journal of Media Studies
This study examines the social, political, and fantasmatic logics involved in the production of contemporary discourses about Scandinavia as a symbolic site and imagined place of sexual and moral decay and as a gender dysphoric dystopia by actors in the global anti-gender movement. Empirically, we draw on a rich digital archive of multi-modal media...
krutrök, moa eriksson
Obtaining accurate information from social media during a crisis can be difficult, but should all information really be disseminated? Social media platforms actively filter out terrorist and violent extremist content (TVEC), but how are users themselves counteracting its spread? This paper aims to connect the research on media events with studies c...
Reuter, Arlind Xu, Wenqian Iwarsson, Susanne Olsson, Tobias Schmidt, Steven M.
Published in
Frontiers in Psychology
The ongoing digitalisation of societies, exacerbated by the COVID-19 pandemic, has led to increased efforts to ensure the digital inclusion of older adults. Digital inclusion strategies throughout the COVID-19 pandemic predominantly focused on increasing access and basic digital literacy of Information and Communication Technologies (ICTs) for all ...
Wärn, Paulina
Denna undersökning i form av en textanalys besvarar frågeställningen: Hur trovärdig är hästarnas gestaltning i Red Dead Redemption II? Undersökningen analyserar hästarnas gestaltning utifrån fyra delar; roll och beteende, anatomi, färg och rörelse baserat på datorspelsinriktade studier samt facklitteratur och studier om hästar. Analysens fyra delar...
Parneryd Lundberg, Rebecca
Denna analys jämför det miljödrivna berättandet i The Last of Us Part I (2013) med The Last of Us Part II (2020) genom att titta på hur spelarkaraktärerna Joel och Ellie i respektive spel reagerar på spelmiljön. Texten baseras främst på Jenkins (2004), Wilhelmsson (2007) och Fernandez-Varas (2011) forskning inom environmental storytelling men även ...
Ohlson, Ebba Gidlund, Matilda
This study aims to investigate how the evening press, Aftonbladet and Expressen, portray female and male murderers. To answer the study’s purpose, the following research questions were formed: - What are the similarities and differences in the portrayal of male and female killers? - In what ways are traditional stereotypes reproduced or challenged ...
Persson Lunde, Elin Karlsson, Sofia
Malmqvist, Noa Reuterskiöld, Lykke
I dagens digitala medielandskap har konsumenter större tillgänglighet till konsumtion av mode, på både gott och ont. Relationen mellan känslor och konsumtion av mode är i en ständig rörelse, där känslorna förändras genom processen. Denna kvalitativa studie syftar till att bidra med ökad förståelse för de känslor som uppkommer innan, under och efter...