Rezaei, Farnaz Carlsson, Daniel O Dahlstrom, Jimmy Hedin Lindh, Jonas Johansson, Stefan
Published in
Scientific reports
Electrospinning is a technique used to fabricate polymer fibers in micro- and nanoscales. Due to the large distance between the nozzle and collector, there is a limited positioning accuracy of electrospun fibers. To enhance the possibility of fabricating structures with micrometer placement, an electroprinting technique has been developed. By reduc...
Gerhardsson, Albin
Loudspeakers are used professionally and for leisure as a device which presents audio information to a listener. Loudspeakers “color” this information in different ways because of different properties, which they inherit from the decisions made in the design process. This study investigated the audibility of phase distortion in loudspeaker systems ...
Eckmann, Peter
Virtual Reality is rapidly growing in popularity. This new medium offers manypossibilities for those who wish to explore what the technology provides in the 3Denvironment. However, the design principles that have been used for decades revolvearound 2D surfaces and applying them in the 3D space can cause severalincompatibility issues that diminishes...
Bergquist Rajic, My Hellquist, Olivia
Syftet med studien är att undersöka systemutvecklingsstudenters användning av artificiell intelligens (AI) i deras studier. Undersökningen strävar efter att förstå hur och på vilket sätt artificiell intelligens integreras i programmeringsstudier och dess effekter på studenters inlärning, kodförståelse, och motivation, samt ifall behovet av social i...
Vikström, Filip Olsson, William
This thesis presents the design and development of a web-based platform intended to streamline the public sector funding process for startups by employing a matching algorithm. The platform was developed as part of a Bachelor's program in Computer Engineering and aims to address the inefficiencies and complexities currently impeding startup access ...
Sydstrand Andersson, Linus
Detta arbete har som mål att identifiera grundläggande verktyg och metoder för att skapa variation och undvika repetition i ljud vid implementering av ljud i interaktiv media såsom dator- och tvspel. För att kunna identifiera dessa verktyg och metoder är det viktigt att förstå bakgrundsproblematiken med störande och potentiellt immersionsbrytande s...
Linderoth, Sven
Background: In a healthy diet, one's water consumption is crucial in order to maintain our bodieswater level consisting of approximately two thirds of water. Previous studies show that youngadults seem to not reach the recommended total water consumption daily, leaving them at therisk of dehydration which in turn increases the risk of chronic disea...
Valter, Elli Norlin, Wilma
The aim of this paper was to find what informative tools exist in which information about game mechanics can be visually communicated to the player. Moreso, a simplistic puzzle game consisting of five levels was created to test the different tools in how productive they are for game testers to understandand be immersed by. The test was conducted to...
Borg Rundqvist, Hedda Albitar, Tarek Diab, Mohammed Molin Thøgersen, Nikita Leanne Hays Mushin Bobaker, Aboubakr Åström, Wiktor
The study of educational serious games as a medium to motivate player learning through teaching astronomy in video games is examined through the iterative development of the video game Starfarer. It contributes to the better understanding of the development of educational serious games. The theoretical frameworks used are Game Based Learning (GBL) ...
Bjurström, Oscar Marinius Svensson, Anton
Till skillnad från andra digitala medier som ljudböcker och filmer, bygger ljuddesign i spel på hur spelarna interagerar med spelvärlden. Medan ljud ökar inlevelsen i spel, saknas forskning om hur man kan tillämpa ljuddesign för att öka spelets upplevda svårighetsgrad. För denna studie har det skapats två versioner av ett actionspel med tredjeperso...