Hsieh, Yu-Hsin Granlund, Mats Odom, Samuel L Hwang, Ai-Wen Hemmingsson, Helena
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Disability and rehabilitation. Assistive technology
Eye-gaze assistive technology offers children with severe motor and communication difficulties the opportunity to access and control a computer through eye movements. The aim of this study was to examine the impact of eye-gaze assistive technology intervention on participation in computer activities and technology usability among children with comp...
Wang, Ou Perez-Cueto, Federico J. A. Scrimgeour, Frank
This study aims to explore the significant factors driving food consumption through three e-commerce modes: Business-to-Consumer, Online-to-Offline Food Delivery Service, and Click & Collect in developed Western 98countries. A total of 1,461 samples were collected through online surveys in New Zealand, the United Kingdom, and Denmark. Descriptive a...
Svensson, Torbjörn
The transition of local news from the analog, printed format to a digital format, fit for our increasingly digitized media technology society, has not been as straight-forward as was imagined at the dawning of the World Wide Web. Newspapers, in particular local newspapers, were quite fast in trying to adapt to the new technology platform and put th...
Kubesch, Daniela
Today, the internet connects 66.2% of the world’s population online. Accessibility to digital information is crucial for social inclusion and equal opportunities. In this respect, it is considered to be a fundamental human right. However, most websites contain accessibility errors, creating a significant barrier for users with impairments. Accessib...
Wik, Malin
This work emphasises the long-standing focus on democratisation in the participatory design field by analysing how participation can be achieved (the pragmatics of participation) and how participation can be increased (the politics of participation) through malleable interactive prototyping. Malleable interactive prototyping refers to the design o...
Gkounta, Dimitra
This study investigates the perspectives of healthcare professionals regarding the integration of consumer health applications and patient-generated data into healthcare practices. Through semi-structured interviews with five healthcare professionals from different regions in Sweden, this thesis explores key features that are most valuable to healt...
Evaldsson, Ann-Carita Melander Bowden, Helen
Based on ethnographic fieldwork including video recordings, this study examines how pre-teen girls, in everyday peer interaction, deal with controversial issues on a social media network. Drawing on a multimodal interactional approach, we analyze the situated affective and collaborative embodied work through which a peer group unravels and remedies...
McTaggart, Christopher
This research addresses the growing applications and impacts of AI-generated digital human avatars from software suites like HeyGen. By exploring the role of trust in mediating user interaction with such technology, this study establishes a basic hierarchical model which supports some foundational theories of human-computer interaction, while also ...
Schwalt Chan, Charles
In 2024, widespread usage of generative AI affects ComDev practitioners in their day-today jobs and have far-reaching implications for our societies. This thesis aims to (1) discover if humanitarians communicate about GenAI ethically and responsibly, (2) examine the existing power dynamics in shaping the discourses, and (3) determine if AI ethical ...
Viksten, Marcus Lillienberg Öberg, Oliver
This study explores how alternative scrolling techniques compare to traditional vertical scrolling. It is studied in the context of user experience and information allocation. The alternative scrolling methods are evaluated through a focus group and a controlled experiment. A focus group explores different scrolling techniques and participants' att...