Helmers, Achim Carl Wills, George Felix Bethune Abdulrahman, Hind Grigaraviciute, Indre
This research investigates how players can be encouraged to alternate between offensive and defensive play within the game Martyr of Carnage (MoC), through the use of nudges. Nudges are subtle design elements that influence behavior without restricting choices, and they are commonly used in marketing, business, and government sectors. This study ai...
Engvall, Alice
Difficulties with speech and language affect one in twelve school-aged children, with Speech Sound Disorders (SSD) being a significant concern. SSD typically emerges in early childhood, impacting reading, writing, and language development. It includes difficulties with articulation, perception, and phonology, and its assessment process is extensive...
Frisk, Joline Norman, Sara
This study explores how to incorporate grip-pressure sensitivity into video game controllers to enhance gameplay experiences, employing a user-centred approach and iterative design process to create a high-fidelity prototype that offers a possible solution to utilising pressure as an analogue input source. While analogue inputs are common in gaming...
Amini, Kasra Moradi, Mojgan Vossoughi, Bahareh Janabadi, Ehsan Dehghani
Published in
MethodsX
Centered on the core idea of long duration habitat design for research crew on Mars, the Martian Habitat Units (MHUs) are designed as a cluster of 10 units each with the maximum capacity of 9 crew members to live and carry on with the local challenges of scientific and exploratory life, while enjoying their lives as intellectual, social individuals...
Ez-Zaouia, Mohamed Marfisi-Schottman, Iza Mercier, Cendrine
La Réalité Augmentée (RA) a un grand potentiel pour l'apprentissage multisensoriel et expérientiel. Cependant, la création d'activités éducatives en RA est loin d'être une tâche facile pour les noninformaticiens. Pour examiner si une approche outil auteur pour la RA peut être bénéfique en contexte éducatif, nous avons conçu MIXAP dans une démarche ...
Ioannidis, Petros Løvlie, Anders Sundnes
ABSTRACT
Museums have increasingly focused on digital technologies and play as means to provide personalized, engaging experiences for their audience. Balancing educational and playful values is often conflicting. To address that conflict, museums often employ participatory design strategies. However, those strategies usually end after the deploymen...
Menghi, Claudio Rizzi, Alessandro Maria Bernasconi, Anna Spoletini, Paola
Model design is not a linear, one-shot process. It proceeds through refinements and revisions. To effectively support developers in generating model refinements and revisions, it is desirable to have some automated-support to verify evolvable models. To address this problem, we recently proposed to adopt topological proofs, which are slices of the ...
Eriksson, Mikaela Reponen, Vilma
This study, done in collaboration with Storytel, aimed to investigate whether a shared audiobook live listening experience would add value to users of the Storytel app and how such a feature could be designed in terms of User Experience and User Interface. The purpose was to determine the minimal viable product (MVP) and if live listening with othe...
Kokkinidis, Alexandros Berghäll, Adam Österlund, Emma Paulsen, Hampus
This paper follows the process of the authors using deep game design as means of expression by making a game that models the authors experience of anger suppression. It will be based on theories of psychology to define what suppressed emotions are. It also includes other game design theories that are different from Deep Games discovered in the book...
Menghi, Claudio Rizzi, Alessandro Maria Bernasconi, Anna
System development is not a linear, one-shot process. It proceeds through refinements and revisions. To support assurance that the system satisfies its requirements, it is desirable that continuous verification can be performed after each refinement or revision step. To achieve practical adoption, formal verification must accommodate continuous ver...