Giovannetti, Victória Becker, J.L.
In Brazil, women make up the majority of digital game players, but they are not highly represented in the industry’s development and programming workforce, a fact that is common to other STEM careers. Considering this contradiction, a qualitative study with 22 women who work in this market as programmers sought to identify the barriers to increasin...
Kottacheruvu, Nagendra
This study looked at how well digital games helped undergraduate students at the Maulana Azad National Urdu University (MANUU), Hyderabad, Telangana State, India, expand their English vocabulary. Most students indeed own cell phones, laptops, and desktop computers due to the growth of technology and their lower cost. It is common knowledge that mos...
Johansson, Camilla
This paper presents a comprehensive research study that investigates the perspectives of video game preservation from three distinct target groups consisting of game developers, game museums, and video game enthusiasts. Each target group expressed their thoughts and opinions regarding game preservation efforts and the use of emulation as a preserva...
Cordeiro, Sandro da Silva Ilnicki, Karina de Sena Pegado Madeira, Charles Andryê Galvão
Problem-solving skills are increasingly important in today's society. With the development of Computing, new processes have emerged to improve this capacity, involving the critical, creative and strategic ability to use its fundamentals and, particularly, programming in different areas of knowledge. This article accompanies the process of implement...
Silva, Hevellyn Tays Lima da Alves, Deive Barbosa
This work aims to map the encounters, events, and perceptions of digital game production in the Mathematics Teaching degree program at the Federal University of Northern Tocantins, promoting Inventive Learning. Conducted in collaboration with the students of this program, the study adopted a qualitative approach to map the subjectivity production o...
Nielsen, Daniel
Published in
Baltic Screen Media Review
Volunteer community moderators are at the centre of a multitude of conflicting views in the media and society, while being continually exposed to inappropriate content and risking their mental wellbeing. On Reddit.com, their specific interest in a topic drives them to volunteer for moderation responsibilities to nurture the participa-tory community...
Andersson, Robin
The aim of this literature review is to investigate and highlight the findings of previous research on the topics of; digital games and English second language learning; digital games and motivation; and implementation of digital games in the classroom. All during the period of 2015 to the first quarter of 2022. The search yielded 943 publications....
Nordin, Josefin
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital games and their queer representation is an interesting research are, in equal parts in order to see what potential stereotypes and tropes may be in play aswell as to compare it to what has been done before in other forms of storytelling. The question ...
Andrade, Dalvacir Ferreira, António
Published in
European Journal of Social Sciences
In this paper, we’ll be researching the influence of digital games on contemporary kids’ sociabilities, based on the assumption that the online universe allows exchanges and social ties in a digital context, with potential evidence on the dynamics of face-to-face interaction. In this perspective, Fortnite videogame will be our case study, which sin...
Dos Santos, Victoria
This contribution aims atanalyzingthe existing dialogues between the religious practice and the universe of digital games, in order toexplorehow the spiritual contemporary manifestations are articulated and experienced in the online context, producing transformative experiences. / Esta contribución busca analizar los diálogos existentes entre la pr...