Pike, Shane Kelly, Kathryn Rixon, Tessa Van Opdenbosch, Paul Old, Elizabeth Komp, Freddy Boulton, Zachary
Alex is the mainstream realisation of step-changing augmented reality technology hybridised with live performance - synchronously animated holograms performing alongside live actors. Alex fuses traditional theatre practice with augmented reality techniques invented specifically for the performance. Based on research undertaken by digital performanc...
Yu, Deng Yao, Wang
Published in
Journal of Physics: Conference Series
With the rapid development of science and technology, artificial intelligence digital technology has gradually entered human life and combined with art. It has become a major trend of future exhibitions to create immersive exhibitions through the intervention of digital technology and artificial intelligence in art museums. The immersive art exhibi...
Moreno Domínguez, Sofía
Me, Myself & I is a collective art project about Instagram. It was made between December 2020 and March 2021. The methodology was an open call, where each user of the platform sent the most representative post of themselves explaining in a text why they selected it over the rest. The 126 participations show the potential of the immaterial codes of ...
Uraga Ramírez, Mario Iván
This article analyzes the work of the Canadian digital artist Skawennati Tricia Fragnito, specifically the work TimeTravellerTM, in light of the Gramsci’s theory of Popular Culture and the Posthumanism ideas of Francesca Ferrando. Since TimeTravellerTM makes visible key moments of the Mohawk nation and other indigenous peoples, the first part of th...
McKewen, Daniel Lobwein, Guy Mauro, Adrian
‘A Dark Forest’ is a creative practice research project that innovatively amalgamates an array of appropriated digital resources, in-kind and contracted gig-economy labour and digital piecework, all within a free-to-use 3D world-building video game engine. The resulting multi-channel video artwork depicts a giant iPhone traversing a rainforest at n...
Di Bartolo, Florent Hautbois, Xavier
This paper describes the creative process behind the creation of an audiovisual installation. Titled The Great Acceleration (2021), this installation is built upon scientific data simulating the retreat of the Ross Ice Shelf from 2015 to 2100. The dataset is the result of a computer simulation based on a scientific model provided by researchers fro...
Chambers, Keavon
Digital painting is the field of software designed to provide artists a virtual medium to emulate the experience and results of physical drawing. Several hardware and software components come together to form a whole workflow, ranging from the physical input devices, to the stroking process, to the texture content authorship. This thesis explores a...
Lidén, Erik
Fraudulent behaviour within the art sector has been around since the Roman empire. The difficulty of proving provenance and authenticity has led to various art scandals around the world. The use of NFTs with their underlying blockchain technology has been described as a solution to these problems when applied to artworks. The recent public interest...
Villagómez Oviedo, Cynthia Patricia
One of the human constants is that it expresses through art over time. Some audiences see it as a form of expression that invites reflection, and others feel admiration by approaching art. However, few dare to affirm and define what art is due to multiple criteria that art raises due to its transformative nature. Therefore, this article focuses on ...
Holm, Anna
This thesis examines the possibility of expanding the toolset for art historical studies of digital art, doing so by studying if older influential art theories can be used in image analysis of digital artworks. More specifically, the study centers around the application of Heinrich Wölfflin’s objective classifying principles as well as Erwin Panofs...