Monmege, Benjamin Parreaux, Julie Reynier, Pierre-Alain
Weighted Timed Games (WTGs for short) are widely used to describe real-time controller synthesis problems, but they rely on an unrealistic perfect measure of time elapse. In order to produce strategies tolerant to timing imprecisions, we consider a notion of robustness, expressed as a parametric semantics, first introduced for timed automata. WTGs ...
Monmege, Benjamin Parreaux, Julie Reynier, Pierre-Alain
Weighted Timed Games (WTGs for short) are widely used to describe real-time controller synthesis problems, but they rely on an unrealistic perfect measure of time elapse. In order to produce strategies tolerant to timing imprecisions, we consider a notion of robustness, expressed as a parametric semantics, first introduced for timed automata. WTGs ...
Duhaze, Loric
Les rotors sont des orientations du voisinage des sommets d'un graphe qui permettent de l'explorer de façon déterministe, mais complexe, à l'aide de règles simples : les marches de rotors. Leur étude connaît un essor important dans la communauté informatique depuis une dizaine d'années. Ces processus déterministes sont très prometteurs pour progres...
Duhaze-Pradines, Loric
In this thesis, we focus on the algorithmic properties of a cellular automaton known as rotor walks. This model has been introduced in two distinct ways. Firstly, as a fundamental operation within another cellular automaton known as Sandpiles, which models the collapse of a sand pile when it becomes too high. Secondly, due to its resemblance to wel...
Pomeret-Coquot, Pierre Fargier, Hélène Martin-Dorel, Érik
Decision theory and game theory are both interdisciplinary domains that focus on modelling and {analyzing} decision-making processes. On the one hand, decision theory aims to account for the possible behaviors of an agent with respect to an uncertain situation. It thus provides several frameworks to describe the decision-making processes in this co...
Friedrich, Tobias Gawendowicz, Hans Lenzner, Pascal Melnichenko, Anna
Published in
Algorithmica
During a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, b...
Badin de Montjoye, Xavier
A Stochastic Game is played by two players, MAX and MIN, by moving a token on a set of states. At each step, both players simultaneously choose an action which moves the token to a new state according to a probability distribution dependent on both actions. In addition, player MIN has to pay to player MAX a value depending on the new state. This co...
Babichenko, Yakov Talgam-Cohen, Inbal Xu, Haifeng Zabarnyi, Konstantin
The celebrated Bayesian persuasion model considers strategic communication between an informed agent (the sender) and uninformed decision makers (the receivers). The current rapidly-growing literature assumes a dichotomy: either the sender is powerful enough to communicate separately with each receiver (a.k.a. private persuasion), or she cannot com...
Monmege, Benjamin Parreaux, Julie Reynier, Pierre-Alain
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTG has attracted a lot of attention, especially because they are known to be decidable when only non-negativ...
Sadhukhan, Suman
Congestion games are a well-studied area of research, and Network congestion games (NCG) model the problem of congestion in flow networks.The most common problem is to study, broadly speaking, how well or how bad a model of NCG is in terms of the total cost for all players when each player plays selfishly.We view network congestion games from a for...