da Silva, Wellington F Viana, Ricardo B Morais, Naiane S Costa, Thalles G Vancini, Rodrigo L Costa, Gustavo C T Andrade, Marilia S de Lira, Claudio A B
Published in
Sport sciences for health
This study compared the acute effects of an exergame-based calisthenics (EXG) session versus a traditional calisthenics (TC) session on state anxiety levels in healthy adult men, and compared the mean heart rate, number of repetitions performed, enjoyment, and affective valence reported by the participants between sessions. Thirty-six young adult m...
Christopherson, Ursela Wells, Stephanie J. Parker, Nathan Lyons, Elizabeth J. Swartz, Michael D. Blozinski, Anna Basen-Engquist, Karen Peterson, Susan Swartz, Maria C.
Published in
Journal of Cancer Survivorship
Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video game...
Deutsch, Judith E. James-Palmer, Aurora Damodaran, Harish Puh, Urska
Published in
Journal of NeuroEngineering and Rehabilitation
BackgroundActive video games have been embraced for the rehabilitation of mobility and promotion of physical activity for persons post-stroke. This study seeks to compare carefully matched standard of care stepping activities, off-the-shelf (non-custom) active video games and custom active video games that are either self-paced or game-paced for pr...
Smits-Engelsman, Bouwien Bonney, Emmanuel Ferguson, Gillian
Published in
Human movement science
The question whether children with DCD have motor learning deficits is difficult to answer based on the current body of knowledge. The aim of this study was to examine the impact of practice on motor skill acquisition, retention and transfer in children with and without DCD using a variety of games in a virtual environment. Performance on a criteri...
Lin, Yu-Ting Lee, Wen-Chung Hsieh, Ru-Lan
Published in
Annals of physical and rehabilitation medicine
Active video games (AVGs) have become popular and have been investigated for their therapeutic purposes. However, the effect of AVGs on patients with knee osteoarthritis (OA) remains uncertain. We aimed to compare the effects of AVGs with those of traditional therapeutic exercise on patients with knee OA. This was a prospective single-blind, random...
Hamari, Lotta Järvelä, Liisa S. Lähteenmäki, Päivi M. Arola, Mikko Axelin, Anna Vahlberg, Tero Salanterä, Sanna
Published in
BMC Research Notes
ObjectiveTo evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with ...
Coknaz, Dilsad Mirzeoglu, Ayse Dilsad Atasoy, Halil Ibrahim Alkoy, Seval Coknaz, Hakki Goral, Kemal
Published in
European journal of pediatrics
This parallel randomized controlled trial was aimed to evaluate whether parameters as physical fitness, reaction times, self-perception and enjoyment levels, as well as parental and children perspectives, were affected by active video games in inactive and technologically preoccupied children. Data were collected in a laboratory setting from four r...
Chan, Gerry Arya, Ali Orji, Rita Zhao, Zhao
Published in
PeerJ. Computer science
Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and in turn, can increase exercise levels. Despite the many benef...
Gao, Zan Zeng, Nan Pope, Zachary C. Wang, Ru Yu, Fang
Published in
Journal of Sport and Health Science
Background Few school settings offer opportunities for preschool children to engage in structured physical activity, and only a few studies have been conducted examining exergaming's effectiveness on health outcomes in this age group. This study's purpose, therefore, was to examine a school-based exergaming intervention's effect on preschool childr...
Tough, Daniel Robinson, Jonathan Gowling, Steven Raby, Peter Dixon, John Harrison, Samantha L.
Published in
BMC Cancer
BackgroundIndividuals with cancer have reduced quality of life, functionality, range of motion, strength, and an increase in pain and fatigue. Exergaming appears to be an effective rehabilitation tool for Parkinson’s disease, multiple sclerosis and post-stroke patients to improve functionality, balance and quality of life; however, the usefulness o...