Lacôte-Coquereau, Cécile Richard, Paul Richard, Emmanuelle Bourdon, Patrice
The work presented in this paper is part of an innovative program including researchers from computer science, psychology, and education science. The aim is to propose immersive virtual environments to develop autonomy skills of young adults with autism having specific visual, psycho-sensorial, and cognitive capabilities. Several skills towards a p...
Sandoval Olive, Mario
Virtual Reality (VR) applications have often proven practical and effective in offering users an increased sense of presence and engagement when exploring inside a virtual environment (VE) creation. However, numerous user experience problems still occur at every stage within the application design, particularly for industrial visualisations (VR app...
Férey, Nicolas Vincke, Bastien Ghaoui, Mohamed Anis
Concevoir de manière rationnelle des médicaments, comme on conçoit une voiture ou un bâtiment, implique une compréhension fine du fonctionnement des protéines, protéines constituant les briques, les ouvriers, les messagers, transporteurs, nécessaires au fonctionnement de la cellule et de ses composants, et ciblées par les médicaments. Cependant, un...
Panzoli, David
Olbrich, Manuel Franek, Andreas Weber, Daniel
This paper presents the results of a study the authors conducted to identify the opportunities and challenges of interfacing complex engineering simulations run on dedicated systems with mobile devices visualizing the simulation results and providing inputs in real-time. We build upon an existing finite element method (FEM) simulation, which we tun...
Weise, Matthias Zender, Raphael Lucke, Ulrike
Published in
i-com
The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a man...
Darbar, Rajkumar Roo, Joan Lainé, Thibault Hachet, Martin
Spatial Augmented Reality (SAR) transforms real-world objects into interactive displays by projecting digital content using video projectors. SAR enables co-located collaboration immediately between multiple viewers without the need to wear any special glasses. Unfortunately, one major limitation of SAR is that visual content can only be projected ...
Lacoche, Jérémy Duval, Thierry Arnaldi, Bruno Maisel, Eric Royan, Jérôme
International audience
Wozniak, Peter
With this generation of devices, virtual reality (VR) has actually made it into the living rooms of end-users. These devices feature 6 degrees of freedom tracking, allowing them to move naturally in virtual worlds. However, for a natural locomotion in the virtual, one needs a corresponding free space in the real environment. The available space is ...
Cortes, Guillaume Marchand, Eric Brincin, Guillaume Lécuyer, Anatole
Published in
Frontiers in Robotics and AI
In this paper we introduce MoSART, a novel approach for Mobile Spatial Augmented Reality on Tangible objects. MoSART is dedicated to mobile interaction with tangible objects in single or collaborative situations. It is based on a novel “all-in-one” Head-Mounted Display (AMD) including a projector (for the SAR display) and cameras (for the scene reg...