L’objet de cet article est de comprendre le rôle des effets de réseau locaux et des effets spatiaux dans le développement des plateformes numériques, à travers l’exemple du site de covoiturage iDVROOM. Ce site est une plateforme biface au sens de Rochet et Tirole [2003], mais avec deux spécificités : 1) la plupart des utilisateurs sont sur les deux...
Because engaged employees work with passion, in deep connection with their company and are innovative, they may drive their organization's performance. Teal organizations, which implement original and inspiring ways of working, appear particularly favourable to create and support engagement in the long run. The aim of this paper is twofold: first, ...
Organizations are subject to a dual movement of evolution: in the short term, they must adapt to fluctuations of the economic, geopolitical, energy, health, situations and so on. In the long term, they must be part of major societal and environmental transformations. Corporate governance must assume this dual mission of strategic decision and socia...
Games, play and, by extension, gamification, or playification activities can be seen as sources of inspiration for the development of many and varied devices. The scientific literature on the subject and the tools, activities, or systems used are in full development and focus as much on the characteristics of the forms as on the characteristics of ...
When dealing with the management of autonomy, the theory of organisations neglects what employees' decisions are about, or at least does not take it into account in all its aspects, which prevents it from offering a complete and ordered vision of the subject. This research sets out to fill this gap by mobilising the four causalities of a being as d...