Salem, Karim Rohmer, Damien Kalyanasundaram, Niranjan Zordan, Victor
We propose a method to enrich the animation of rigged characters with exaggerated oscillation behavior triggered by a sudden velocity change. Our approach is based on the extension of Velocity Skinning to space-time deformation, where the deformation is computed from a time-filtered version of the angular velocity of the skeleton. The time-filter i...
Lino, Christophe Cani, Marie-Paule
We propose an automatic method for generating flight summaries of prescribed duration, given any planed 3D trajectory of a flying object. The challenge is to select relevant time-ellipses, while keeping and adequately framing the most interesting parts of the trajectory, and enforcing cinematographic rules between the selected shots. Our solution o...
Crespel, Octave Hohnadel, Emile Métivet, Thibaut Bertails-Descoubes, Florence
Computer Graphics has a long history in the design of effective algorithms for handling contact and friction between solidobjects. For the sake of simplicity, most methods rely on low-order primitives such as line segments or triangles, both for the detection and the response stages. In this paper we carefully analyse, in the case of fibre systems,...
Rohmer, Damien Musse, Soraia Cani, Marie-Paule
Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment. In this paper, we present an efficient yet natural-looking gaze animation model applicable to real-time walking characters exploring natural environments.We address the challenge of dynamic ga...
Hirao, Yutaro Amemiya, Tomohiro Narumi, Takuji Argelaguet, Ferran Lecuyer, Anatole
Published in
IEEE transactions on visualization and computer graphics
Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this article proposes a method for leveraging tendon vibration to enhance pseudo-haptics during free arm motion. Three experiments were perfo...
Ostromoukhov, Victor Bonneel, Nicolas Coeurjolly, David Iehl, Jean-Claude
The convergence of Monte Carlo integration is given by the unifor- mity of samples as well as the regularity of the integrand. Despite much effort dedicated to producing excellent, extremely uniform, sampling patterns, the Sobol’ sampler remains unchallenged in production rendering systems. This is not only due to its reason- able quality, but also...
Basset, Jean Bénard, Pierre Barla, Pascal
Smear frames are routinely used by artists for the expressive depiction of motion in animations. In this paper, we present an automatic, yet art-directable method for the generation of smear frames in 3D, with a focus on elongated in-betweens where an object is stretched along its trajectory. It takes as input a key-framed animation of a 3D mesh, a...
Jouve, Jean Romero, Victor Narain, Rahul Boissieux, Laurence Kim, Theodore Bertails-Descoubes, Florence
Feathers exhibit a highly anisotropic behaviour, governed by theircomplex hierarchical microstructure composed of individual hairs(barbs) clamped onto a spine (rachis) and attached to each otherthrough tiny hooks (barbules). Previous methods in computer graph-ics have approximated feathers as strips of cloth, thus failing to cap-ture the particular...
Richermoz, Antoine Neyret, Fabrice
Using voxel hierarchies as a generic 3D scene representation makes ray marching, antialiasing, and LOD easy. The drawback is the huge amount of memory required to store voxels, even with empty space compression. Still, GigaVoxels showed that by using a ray-guided cache to produce and store only visible voxels bricks on demand, it is possible to wal...
Lucas, Simon Ribardière, Mickaël Pacanowski, Romain Barla, Pascal
We introduce an improved version of the micrograin BSDF model [Lucas et al. 2023] for the rendering of anisotropic porous layers. Our approach leverages the properties of micrograins to take into account the correlation between their height and normal, as well as the correlation between the light and view directions. This allows us to derive an exa...