Tactile maps are commonly used to give visually impaired users access to geographical representations. Although those relief maps are efficient tools for acquisition of spatial knowledge, they present several limitations and issues such as the need to read braille. Several research projects have been led during the past three decades in order to im...
La Réalité Augmentée (RA) est un paradigme permettant de rendre disponibles des informations numériques complétant la perception du réel.La RA est rendue possible par un système capable de faire coexister spatialement, et temporellement, un environnement virtuel avec le monde réel. Cette coexistence a pour objectif l'enrichissement de la perception...
This paper addresses the groups of permutable operations method. This method is a flexible scheduling approach to hedge against uncertainties and is composed of a proactive/reactive phase. The proactive phase consists of computing a set of solutions (schedule) to a scheduling problem, leaving the choice of executing one of these solutions during th...
Before-and-after image pairs show how entities in a given region have evolved over a specific period of time. Satellite images are a major source of such data, that capture how natural phenomena or human activity impact a geographical area. These images are used both for data analysis and to illustrate the resulting findings to diverse audiences. T...
The present paper deals with how to design and test an eco-driving training tool in the form of a digital educational game, including a specific guidance system interface to each eco-driving rules. We tested whether learners could reproduce the eco-driving behaviour and implement the rules once they were autonomous. We also aimed to validate the me...
The usability of small devices such as smartphones or interactive watches is often hampered by the limited size of command vocabularies. This paper is an attempt at better understanding how finger identification may help users invoke commands on touch screens, even without recourse to multi-touch input. We describe how finger identification can inc...
Dans ce chapitre nous traitons d'une discipline peu connue, pour avoir été délaissée par les linguistes saussuriens, au profit de la phonologie : la graphématique. Après une courte introduction à cette discipline et à ses tribulations, nous proposons trois approches à la graphématique originaires de trois disciplines différentes : les mathématiques...