Hodges, Georgia W. Oliver, J. Steve Jang, Yoonsun Cohen, Allan Ducrest, David Robertson, Tom
Published in
Journal of Science Education and Technology
The use of serious educational games has the potential to increase student learning outcomes in science education by providing students with opportunities to explore phenomena in ways that vary from traditional instruction; yet, empirical research to support this assertion is limited. This study aimed to explore deeply what learning gains were asso...
Yang, Xiantong Zhang, Mengmeng Kong, Lingqiang Wang, Qiang Hong, Jon-Chao
Published in
Journal of science education and technology
Game-based learning supported by mobile intelligence technology has promoted the renewal of teaching and learning models. Herein, a model of Question-Observation-Doing-Explanation (QODE) based on smart phones was constructed and applied to science learning during school disruption in COVID-19 pandemic. In this study, from the theoretical perspectiv...
Colorado, Henry A. Mendoza, David E. Valencia, Fernando L.
Published in
Journal of Science Education and Technology
This research presents results for the design and creation of supporting teaching materials using additive manufacturing. The materials are inspired by selected artwork of four animal species, which belong to a collection from the museum of the University of Antioquia. The topic selected was fauna in Colombia, and the animals in question were chose...
Langbeheim, Elon Perl, David Yerushalmi, Edit
Published in
Journal of science education and technology
This study focuses on science teachers' first encounter with computational modeling in professional development workshops. It examines the factors shaping the teachers' self-efficacy and attitudes towards integrating computational modeling within inquiry-based learning modules for 9th grade physics. The learning modules introduce phenomena, the ana...
Roth, Tamara Scharfenberg, Franz-Josef Mierdel, Julia Bogner, Franz X.
Published in
Journal of Science Education and Technology
The integration of scientific modeling into science teaching is key to the development of students’ understanding of complex scientific phenomena, such as genetics. With this in mind, we conducted an introductory hands-on module during an outreach gene technology laboratory on the structure of DNA. Our module examined the influence of two model eva...
Yin, Yue Hadad, Roxana Tang, Xiaodan Lin, Qiao
Published in
Journal of Science Education and Technology
Computational thinking (CT) is believed to be a critical factor to facilitate STEM learning, and a vital learning objective itself. Therefore, researchers are continuing to explore effective ways to improve and assess it. Makerspaces feature various hands-on activities, which can attract students with diverse interests from different backgrounds. I...
Pierson, Ashlyn E. Brady, Corey E. Clark, Douglas B.
Published in
Journal of Science Education and Technology
This paper describes the work done by sixth grade students to achieve and sustain productive and personally meaningful lines of inquiry with computational models. The capacity to frame interactions with tools as dialogic exchanges with co-participants is a productive practice for disciplinary engagement in science and for computational thinking (Ch...
De Leo-Winkler, M. A. Wilson, G. Green, W. Chute, L. Henderson, E. Mitchell, T.
Published in
Journal of Science Education and Technology
The Deaf have often been overlooked when designing informal STEM education and public outreach activities. Astronomers at UC Riverside and teachers at the California School for the Deaf, Riverside (CSDR), have designed an astronomy workshop aimed specifically for the Deaf using the school’s on-site sound lab. We have used astronomy for this worksho...
Hite, R. L. Jones, M. G. Childers, G. M. Ennes, M. Chesnutt, K. Pereyra, M. Cayton, E.
Published in
Journal of Science Education and Technology
Virtual presence describes a users’ perception of a virtual reality (VR) environment (VRE), specifically, of their involvement (sense of control within a virtual environment with minimal distractions) and immersion (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual presence is a significan...
Chu, Man-Wai Leighton, Jacqueline P.
Published in
Journal of Science Education and Technology
Digitally simulated laboratory assessments (DSLAs) may be used to measure competencies such as problem solving and scientific inquiry because they provide an environment that allows the process of learning to be captured. These assessments provide many benefits that are superior to traditional hands-on laboratory tasks; as such, it is important to ...