Sereno, Mickael Wang, Xiyao Besancon, Lonni McGuffin, Michael J Isenberg, Tobias
Published in
IEEE transactions on visualization and computer graphics
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and visualization, in both single-user and multi-user scenarios. Multi-user AR has received limited attention from researchers, even though AR has been in development for more than ...
Lin, Cheng Liu, Lingjie Li, Changjian Kobbelt, Leif Wang, Bin Xin, Shiqing Wang, Wenping
Published in
IEEE transactions on visualization and computer graphics
Segmenting arbitrary 3D objects into constituent parts that are structurally meaningful is a fundamental problem encountered in a wide range of computer graphics applications. Existing methods for 3D shape segmentation suffer from complex geometry processing and heavy computation caused by using low-level features and fragmented segmentation result...
Kothari, Rakshit S Chaudhary, Aayush K Bailey, Reynold J Pelz, Jeff B Diaz, Gabriel J
Published in
IEEE transactions on visualization and computer graphics
Ellipse fitting, an essential component in pupil or iris tracking based video oculography, is performed on previously segmented eye parts generated using various computer vision techniques. Several factors, such as occlusions due to eyelid shape, camera position or eyelashes, frequently break ellipse fitting algorithms that rely on well-defined pup...
Rapp, Tobias Peters, Christoph Dachsbacher, Carsten
Published in
IEEE transactions on visualization and computer graphics
We present a novel image-based representation to interactively visualize large and arbitrarily structured volumetric data. This image-based representation is created from a fixed view and models the scalar densities along each viewing ray. Then, any transfer function can be applied and changed interactively to visualize the data. In detail, we tran...
Liu, Qi Su, Honglei Duanmu, Zhengfang Liu, Wentao Wang, Zhou
Published in
IEEE transactions on visualization and computer graphics
3D point clouds have found a wide variety of applications in multimedia processing, remote sensing, and scientific computing. Although most point cloud processing systems are developed to improve viewer experiences, little work has been dedicated to perceptual quality assessment of 3D point clouds. In this work, we build a new 3D point cloud databa...
Lu, Xuequan Schaefer, Scott Luo, Jun Ma, Lizhuang He, Ying
Published in
IEEE transactions on visualization and computer graphics
We propose a robust normal estimation method for both point clouds and meshes using a low rank matrix approximation algorithm. First, we compute a local isotropic structure for each point and find its similar, non-local structures that we organize into a matrix. We then show that a low rank matrix approximation algorithm can robustly estimate norma...
Athawale, Tushar M Maljovec, Dan Yan, Lin Johnson, Chris R Pascucci, Valerio Wang, Bei
Published in
IEEE transactions on visualization and computer graphics
Morse complexes are gradient-based topological descriptors with close connections to Morse theory. They are widely applicable in scientific visualization as they serve as important abstractions for gaining insights into the topology of scalar fields. Data uncertainty inherent to scalar fields due to randomness in their acquisition and processing, h...
Du, Zheng-Jun Huang, Shi-Sheng Mu, Tai-Jiang Zhao, Qunhe Martin, Ralph R Xu, Kun
Published in
IEEE transactions on visualization and computer graphics
Accurate camera pose estimation is essential and challenging for real world dynamic 3D reconstruction and augmented reality applications. In this article, we present a novel RGB-D SLAM approach for accurate camera pose tracking in dynamic environments. Previous methods detect dynamic components only across a short time-span of consecutive frames. I...
Cmolik, Ladislav Pavlovec, Vaclav Wu, Hsiang-Yun Nollenburg, Martin
Published in
IEEE transactions on visualization and computer graphics
In this article, we present an algorithm capable of mixed labeling of 2D and 3D objects. In mixed labeling, the given objects are labeled with both internal labels placed (at least partially) over the objects and external labels placed in the space around the objects and connected with the labeled objects with straight-line leaders. The proposed al...
Danyluk, Kurtis Ulusoy, Teoman Wei, Wei Willett, Wesley
Published in
IEEE transactions on visualization and computer graphics
We compare physical and virtual reality (VR) versions of simple data visualizations and explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study examines differences in how viewers inte...