Wang, Junhong Li, Yun Zhou, Zhaoyu Wang, Chengshun Hou, Yijie Zhang, Li Xue, Xiangyang Kamp, Michael Zhang, Xiaolong Luke Chen, Siming
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Published in
IEEE transactions on visualization and computer graphics
Arguably the most representative application of artificial intelligence, autonomous driving systems usually rely on computer vision techniques to detect the situations of the external environment. Object detection underpins the ability of scene understanding in such systems. However, existing object detection algorithms often behave as a black box,...
Zhang, Congyi Yang, Lei Chen, Nenglun Vining, Nicholas Sheffer, Alla Lau, Francis C M Wang, Guoping Wang, Wenping
Published in
IEEE transactions on visualization and computer graphics
Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap dr...
Wang, Kangkan Peng, Sida Zhou, Xiaowei Yang, Jian Zhang, Guofeng
Published in
IEEE transactions on visualization and computer graphics
This paper addresses the challenge of human performance capture from sparse multi-view or monocular videos. Given a template mesh of the performer, previous methods capture the human motion by non-rigidly registering the template mesh to images with 2D silhouettes or dense photometric alignment. However, the detailed surface deformation cannot be r...
Song, Zhengxi Wang, Xue Zhu, Hao Zhou, Guoqing Wang, Qing
Published in
IEEE transactions on visualization and computer graphics
The paper presents a 3D reconstruction algorithm from an undersampled circular light field (LF). With an ultra-dense angular sampling rate, every scene point captured by a circular LF corresponds to a smooth trajectory in the circular epipolar plane volume (CEPV). Thus per-pixel disparities can be calculated by retrieving the local gradients of the ...
Yang, Guo-Wei Zhou, Wen-Yang Peng, Hao-Yang Liang, Dun Mu, Tai-Jiang Hu, Shi-Min
Published in
IEEE transactions on visualization and computer graphics
View synthesis methods using implicit continuous shape representations learned from a set of images, such as the Neural Radiance Field (NeRF) method, have gained increasing attention due to their high quality imagery and scalability to high resolution. However, the heavy computation required by its volumetric approach prevents NeRF from being usefu...
Deng, Dazhen Cui, Weiwei Meng, Xiyu Xu, Mengye Liao, Yu Zhang, Haidong Wu, Yingcai
Published in
IEEE transactions on visualization and computer graphics
Composite visualization is a popular design strategy that represents complex datasets by integrating multiple visualizations in a meaningful and aesthetic layout, such as juxtaposition, overlay, and nesting. With this strategy, numerous novel designs have been proposed in visualization publications to accomplish various visual analytic tasks. Howev...
Kelly, Jonathan W
Published in
IEEE transactions on visualization and computer graphics
Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research. Yet, there is evidence that perceived distance is more accurate in modern compared to older head-mounted displays (HMDs). This meta-analysis, based on 137 samples from 61 publications, describes egoc...
Cao, Anqi Lan, Ji Xie, Xiao Chen, Hongyu Zhang, Xiaolong Zhang, Hui Wu, Yingcai
Published in
IEEE transactions on visualization and computer graphics
Lineup selection is an essential and important task in soccer matches. To win a match, coaches must consider various factors and select appropriate players for a planned formation. Computation-based tools have been proposed to help coaches on this complex task, but they are usually based on over-simplified models on player performances, do not supp...
Morth, Eric Bruckner, Stefan Smit, Noeska N
Published in
IEEE transactions on visualization and computer graphics
Visual stories are an effective and powerful tool to convey specific information to a diverse public. Scrollytelling is a recent visual storytelling technique extensively used on the web, where content appears or changes as users scroll up or down a page. By employing the familiar gesture of scrolling as its primary interaction mechanism, it provid...
Prinz, Lisa Marie Mathew, Tintu Weyers, Benjamin
Published in
IEEE transactions on visualization and computer graphics
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance o...